JakeK said:Wouldn't you think that if they thought more money was to be made in a different design they would have changed the design already?
If they thought at THIS time.. Yeah. Read again.
JakeK said:I had to chuckle a bit, because I read number 11. So really a different simpler design will make no change in the amount of problems that could go wrong with the current design.
QUOTE
11. Every solution breeds new problems.
QUOTE
3. Anything that can go wrong will go wrong.
JakeK said:This Law isn't fact, it is a statement that was made by some person that many people agree with.
Right. And some people claim the world is flat. Whats your next argument for proving that the point is none existant? A more complex device has more failiture points then a simple, and hence more possible ways to break down in.
JakeK said:If they sell successfully on the current design why would they make another?
Yeah, define successfully. Break even? Small profit? Richness beyond imagination? I doubt they can pass the level of small profit, but have no doubt that with a dedicated gaming device they could turn out alot more units.
JakeK said:"These are the things I like in a device and this is how the market is."
Actually, your guessing what features i want in a device, and assume things. There is a saying about assuming stuff, and the point of it is, your pretty much sure to get it wrong. My optimum design would be as simple as 8 buttons a D-pad, touchscreen, and 2 SD slots. No speakers, but headphone/speaker out. I don't think that would sell to well tho. See the difference?
JakeK said:"a tabletop, with a onscreen keyboard and gaming controls on each side of the screen would make the unit meet the demands of more people then the current design."
check the number of currently sold UMPC's, and compare it to the number of handheld gaming consoles. Then check the number of options, as in different units, available to each market. Figure out where you get the larger crowd for your marketshare.
B!
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