Hmm.
One thing I just noticed Efegea's design is that it's not very non-touchscreen friendly, with the 'layered' tabs (one row of 'my' tabs, one row of 'specialized' tabs)...
To those who basically want a direct port of GMenu2x to the Pandora: note that the Pandora allows for a lot of very interesting UI designs, and having a 'basic' UI like GMenu2x would probably not do enough justice to what the Pandora can do.
Also, whatever the final UI is, we'll need a file explorer which you can use to browse the SD card(s) and open up files automatically with the program associated to them (give a list of programs for file types such as .bin and .zip which are often used in aplenty of emulators).. One 'neat thing' that this will result in is that people will develop with this in mind, and thus allow for commandline opening of files early on in the development cycle. Another result would be that you can put icons to specific games (ROMs) somewhere, rather than icons to a specific emulator.
One thing I just noticed Efegea's design is that it's not very non-touchscreen friendly, with the 'layered' tabs (one row of 'my' tabs, one row of 'specialized' tabs)...
To those who basically want a direct port of GMenu2x to the Pandora: note that the Pandora allows for a lot of very interesting UI designs, and having a 'basic' UI like GMenu2x would probably not do enough justice to what the Pandora can do.
Also, whatever the final UI is, we'll need a file explorer which you can use to browse the SD card(s) and open up files automatically with the program associated to them (give a list of programs for file types such as .bin and .zip which are often used in aplenty of emulators).. One 'neat thing' that this will result in is that people will develop with this in mind, and thus allow for commandline opening of files early on in the development cycle. Another result would be that you can put icons to specific games (ROMs) somewhere, rather than icons to a specific emulator.