I've been having this idea for quite a while now, and just now decided to fire up MSpaint and draw it out a bit..
And here it is (the image itself should give quite enough information already about what is what):
There are some things I am not completely satisfied with (16x16 icons instead of 32x32, for instance, aswell as some pretty damn tiny text at some parts) and some things I forgot (Volume bar 'behind' the bottom part of the MHZ indicator, for example).. But generally speaking, the design of my little UI should look a bit like this.
Actual functionality should be quite a bit like GMenu2x, but with extra additions such as the Stickybars on both sides of the screen...
Also, since I did the entire (yet unfinished, by the way!) thing in MSpaint, it's rough and very unfinished. Ofcourse 'the finished thing' would have neat glassy-looking finishes on most of the panels you see...
Some functionality things:
Whenever the user presses SYSTEM (or HOME or START, forgot what the Pandora has. :/) he/she should be able to quickly edit some settings (mHz? Just click the yellow mHz indicator. Eject SD card? Just hit that indicator (this actually works everywhere, even when not playing a game)) and the user should be able to quickly launch programs such as a terminal client, or a screenshot grabber, things like that. The general design philosophy is that the user should 'feel' as if he can fullscreen into a game, and then 'alttab' back to the main system to do some tasks, and then 'fullscreen in' back into the game.
There is obviously stuff I have not thought about, and things I might have overlooked. Feel free to comment or even edit the GUI I made up. It'd be great if -together- we can come up with an awesomely working and greatly looking GUI. Got your own GUI concept? Feel free to throw it in here, too..
Apologies for the semi-rushed post; it's getting rather late and I need to get up early again tomorrow, but I just wanted to get this post out to 'get the ball rolling', so to speak..
And here it is (the image itself should give quite enough information already about what is what):
There are some things I am not completely satisfied with (16x16 icons instead of 32x32, for instance, aswell as some pretty damn tiny text at some parts) and some things I forgot (Volume bar 'behind' the bottom part of the MHZ indicator, for example).. But generally speaking, the design of my little UI should look a bit like this.
Actual functionality should be quite a bit like GMenu2x, but with extra additions such as the Stickybars on both sides of the screen...
Also, since I did the entire (yet unfinished, by the way!) thing in MSpaint, it's rough and very unfinished. Ofcourse 'the finished thing' would have neat glassy-looking finishes on most of the panels you see...
Some functionality things:
Whenever the user presses SYSTEM (or HOME or START, forgot what the Pandora has. :/) he/she should be able to quickly edit some settings (mHz? Just click the yellow mHz indicator. Eject SD card? Just hit that indicator (this actually works everywhere, even when not playing a game)) and the user should be able to quickly launch programs such as a terminal client, or a screenshot grabber, things like that. The general design philosophy is that the user should 'feel' as if he can fullscreen into a game, and then 'alttab' back to the main system to do some tasks, and then 'fullscreen in' back into the game.
There is obviously stuff I have not thought about, and things I might have overlooked. Feel free to comment or even edit the GUI I made up. It'd be great if -together- we can come up with an awesomely working and greatly looking GUI. Got your own GUI concept? Feel free to throw it in here, too..
Apologies for the semi-rushed post; it's getting rather late and I need to get up early again tomorrow, but I just wanted to get this post out to 'get the ball rolling', so to speak..