Stephane Hockenhull
Member
- Joined
- Sep 12, 2010
- Messages
- 282
As usual devs will get units for free, or for a substantially discounted rate.
really? as usual?
does this "as usual" includes those devs who paid in full and 3 years later are still left waiting for their pandora ?
None that we know of have contacted us in a polite way. Like a discreet PM.
I have, on many occasions.
the first was by email on 2009/6/21, right after I ordered and paid.
even got a reply from Jacquelyn on this email confirming reception:
Sender: gp2xmobile@googlemail.com
Received: by 10.204.116.69 with SMTP id l5mr6411721bkq.52.1245688332077; Mon,
22 Jun 2009 09:32:12 -0700 (PDT)
In-Reply-To: <20090621121544.2e957388c0396efedead91bd525ab6a6.f2a205f7e6.wbe@email03.secureserver.net>
References: <20090621121544.2e957388c0396efedead91bd525ab6a6.f2a205f7e6.wbe@email03.secureserver.net>
Date: Mon, 22 Jun 2009 17:32:12 +0100
X-Google-Sender-Auth: 4216b1225cd79c68
Message-ID: <b74d1f920906220932m53cbc296p6aa226407e4a7f7@mail.gmail.com>
Subject: Re: business opportunity and UPS
From: openpandorasales <openpandorasales@gmail.com>
To: shockenhull@pivotalblur.com
Hi Stephane,
Thanks for your email, which I have forwarded.
Kind regards
Jacquelyn
2009/6/21 <shockenhull@pivotalblur.com>
> Hi again,
> I'm emailing you about business and UPS.
>
> I'd like to introduce my company Pivotal Blur Entertainment Inc.
>
> (We're 3 guys right now, its not a big company, just a small startup)
> I have over 10 years experience in the game industry, one of my first
> releases was Project S-11 (http://en.wikipedia....ki/Project_S-11)
>
> We currently make iPhone / iPod touch games but our system also runs on
> Linux, Windows, Mac OSX, DS, Wii/Gamecube, and even OS-less PCs (using my
> own OS kernel) and is highly portable by design.
>
> We primiarily develop/test our games under Linux and export them to iPhone
> and other platforms, all compilations (except for OSX and iPhone) are even
> done under Linux.
>
> We are working on expanding our market to other platforms as our system
> allows us to easily port games with minimal effort.
>
> It would be easy for us to provide the Pandora with game software, some
> free, some sold maybe (we do have to pay our bills, maybe we'd setup a
> paypal account for donation-ware to help support odd platforms) and I would
> be glad to help out with testing and debugging as my engine and
> QA/performance tests tend to stress out the drivers and hardware/driver bugs
> shows up quite quickly (took me less than 1 day to accidentally hard crash
> an iPhone with userspace code trying to benchmark the memory system's
> performance).
>
> The games would stay closed source ( its my livelihood ), but of course my
> help with developping/debugging the Pandora/Linux drivers would be open
> source.
>
> in short,
> you'd get free games to put on Pandora and we get some publicity.
> I'd help out somewhat with drivers (OS coding is a hobby of mine), learn,
> and benefit from a stable machine.
>
> btw, I also wrote a mini-wrapper in our system to run workstation OpenGL
> code on OpenGL ES and vice-versa, altho it is a bit of a hack, I could look
> into making a clean version, I'm just not an expert on Linux's dynamic
> linker ld and how to locally/cleanly override the system's OpenGL headers.
all of which I never got any follow up.
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