Exophase said:
Boohoo. Whoever said it'd be possible to vertically orient the thing anyway? Besides, you could still fit buttons in that region, depending on how you did it. You just happen to think emulating vertical MAME cabinets is more important than whatever benefits analog could give you. A lot of people would disagree with you.
Pretty much every console/handheld ever made has some kind of support for 2D graphics, why do we need more of that?
Why this 3D has potential:
- Modern 3D acceleration allows better than 2D acceleration than any 2D accelerator I'm aware of
- Enables better emulation of PS1, the most popular platform ever made
- People are actually interested in making 3D games
- It's better than the 3D on any other handheld we have. Especially DS. That kinda sucks.
- Not a lot of people are doing 3D homebrew for PSP anyway, may as well try a platform people actually do homebrew games for.
But of course running vertically oriented MAME games so that they take up as much of the screen as possible is all that matters right?
Well since the design isn't final maybe it can be vertically oriented maybe not. Hopefully it can like the GP2X. My point is why make that impossible if we don't have to? It is not "all that matters" but why slagg it off? Believe it or not there are alot out there other than me that have MAME high on the list too. Some may like MAME/arcade stuff some may not. It is not like there are only a few of those games though, there are alot. Everyone is assuming that N64 will be fullspeed with sound. Emulation of PSX? what is wrong with it on the PSP? It has PSX *now*. We need 2 that do PSX, but 0 that will do MAME well? Maybe for some.
Every console/handheld ever made has some kind of support for 2D graphics, why do we need more of that? Well there may be support for it but very few things are 2D hand-drawn pixelart anymore. Everything is pretty much all 3D. Why do we need support and good controls for 2D games? Because there will be alot of those systems emulated on this new one. Pretty much the only way to get 2D games now days is through emulation. 3D is commonplace and can be found on every current system portable or not. The point is for those that want 3D they have many options such as the PSP and home consoles/PC . For those that want the 2D systems emulated well with good controls too there are far fewer options, 0 of them handheld.
3D homebrew? 3D takes an enormous amount of work, probably why there is not much of it on the PSP. There will be some on this new thing but do you really think there is going to be a huge amount of 3D homebrew stuff? How immersive are FPS games on a 4" screen?
To those that say "just use the GP2X for other systems": The GP2X is too weak to do many of these well. SNES is just plain lousy on the GP2X. You have to OC as high as possible, strip out all of the effects and downgrade the sound to something that sounds like a broken AM radio to get a "decent" framerate. GBA as you know is just too much for the Gp2X hardware too as only the l337 few that can OC to 300 MHz can play stuff without stuttery sound and choppy animation. Amiga is way too slow, PC-Engine is poor etc. You coders did an amazing job with what you had to work with but the hardware is just too weak, kind of close but it is a miss. GP2X is not an option anymore. It would be nice that when this new system did these 2D systems (much better than the GP2X) it had good controls for them too.
You don't want people to "slagg off" vertical emulation, but you keep trying to "slagg off" the analog stick. I understand that vertical emulation is important to you, but that doesn't mean that we should drop everything and focus solely around that.
-God Ginrai