Turnip said:
With this design you could have the anolog on the bottom right for fps's if you wanted.
There's a serious flaw in your design that I've been meaning to bring up.
There are no speakers.
Also, I can't tell if you put shoulder buttons on both sides, but if you did, then no one's going to want shoulder buttons on the bottom that they might accidentally hit depending on how they hold their console.
-God Ginrai
An n64 emulator that required you to use it one way would have the bottom shoulder buttons doing nothing and vice versa. You could make the start and select buttons smaller and put the speakers next to them.
For good N64 controls, you'd need both start and select on the right side, not one on each side.
-God Ginrai
You mean because n64 had 6 buttons on the right side? I think with those 4 buttons and the d-pad which could be used as c-buttons for some game's one would be able to figure a workable control system for virtually every N64 game.
That Dpad will be too low to press when you need to.
-God Ginrai
The amount of space between them would be dictated by the size of the anolog nub. The smaller the nub, the closer it could be to the buttons without getting in the way..
Its tempting to add two extra buttons to both groups of 4, bearing in mind it may be emulating saturn aswel so both sets of 6 would be used. Infact thinking about it lots of games could use 6 buttons such as street fighter where you'd usually use the 2 shoulder buttons but the 6 button arcade style arangement would be the ideal.
Do we need start and select? Presumably in nes emu's and stuff that needs them you could just set them to the shoulder buttons?