God Ginrai
Godmaster
Esn said:Have you run sebt3's pnd_run.sh installer, as I have? I wonder if it could be related to that.
No, I haven't. The problem is likely with that, I would assume.
-God Ginrai
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Esn said:Have you run sebt3's pnd_run.sh installer, as I have? I wonder if it could be related to that.
Thank you for the tip. Is "alt+F4" a universal way to quit any program?Bampt said:regarding the issue with not being able to exit a game when not using picklelauncher:
I allways closed games in mupen64 using alt + F4, it still works regarrdless of picklelauncher.
Edit: The edited version of Pokeparadox now has the autoframeskip option, but it seems Notaz's R2 Sound Plugin is missing in the reedited pnd
Yes you can exit almost every program with this, also you can go to the xfce shut down menu if no other application is selectedEsn said:Thank you for the tip. Is "alt+F4" a universal way to quit any program?
bzfrank said:I recently got Pilotwings working (removed the black area below the planes, perfect now) and fixed some flickering in Papermario (better now, some textures are still black later in the game - need to check further). Patches sent to Adventus.
Neat, can you check Bomberman 64 and Bomberman 64: Second Attack? The former either freezes or crashes as soon as you load it, and the latter just has a problem with UI elements and the title menu. (The title menu worked much better 3 or so releases of the graphics plugin ago)bzfrank said:I recently got Pilotwings working (removed the black area below the planes, perfect now) and fixed some flickering in Papermario (better now, some textures are still black later in the game - need to check further). Patches sent to Adventus.
I dont think there are save states but you can save to the "memory card" in game as if it was on a n64lolo1977 said:hello,
Can you save games with mupen64 ?
Thanks
Laurent
PokeParadox said:Well definitely feels faster.Adventus said:Heres a new version: Mupen64Plus R1B3
So far I've noticed:
F Zero X - the spinning track preview now doesn't render properly. (But it's very very playable in game with sound!)
Wave Race - the Green "Go!" lights are set too far down. But congrats on fixing the menus
EDIT: Forsaken runs PERFECTLY! although... very tricky to control on nubs...
PokeParadox said:Seriously, try Forsaken... I'm pretty sure it runs better than Mario64jumpman said:I know Mario 64 is always the bench mark for N64 emulation, but it would be spectacular if more games can get to this level of quality with sound.
EDIT: I tried it on 600MHz still fullspeed. I just faced a boss and then it had slowdown, but on normal levels it runs beautifully.
bzfrank said:In case you didn't notice Mupen64PlusR1B5+ is now on the archive.
Its mainly the version Adventus posted but using current plugins for sound, etc.
Patches for Pilotwings and PaperMario (the later still has issues but its better
now, needs more work though) are in both gles2n64 gfx plugins available in this
version. See the Readme in the archive.
By default (for a fresh installation when the config files are created anew)
it uses a 800x480 framebuffer and frameskip set to 2. Using the framebuffer
will fix the dreaded 'hard freezes' for graphic intensive games, especially
the LOT:OOT Triforce cutscene but other random freezes too. You can edit these
settings however in the configuration of the gfx plugins.