Conker and Paper Mario crash the dynarec (execute in unmapped memory) so these will need some more work. I couldn't get either Banjo game to work right in glN64, so I'm not sure you really did anything wrong there. Mario 64 & Zelda should be testable.
Seemed to work for me, but i only played a few min. Maybe its because I'm using the original Mupen64.
So close, im not sure if this is a bad driver issue?
[glN64]: (II) Initialize WES...
./mupen64plus: symbol lookup error: /usr/lib/libglslcompiler.so: undefined symbol: PVRSRVAllocUserModeMem
Either that or its because your linking with libOGLESv2.a even though i'm dynamically linking in gl-wes-v2. On the emulator, I have to do this because the EGL functions are actually within that lib, not libEGL.a as you might think :blink: ....
Anyway, I was feeling lazy today so after a few bug fixes (and many downloads) i did some more quick tests, roughly from good to bad:
Diddy Kong Racing - No Glitches.
Mario Kart 64 - No Glitches.
F ZERO X - No Glitches
Star Fox 64 - No Glitches.
San Francisco Rush 2049 - No Glitches
Wave Race 64 - Skybox occassionally flickers.
Ogre Battle 64 - No glitches except inverted alpha on smoke in titlescreen.
1080 Snowboarding - Fine ingame, occasional missing textures in menu.
Mario Party - Minor blending issues.
Jet Force Gemini - Renders fine except draws additional character models in top left corner of screen. Same as glN64.
Doom 64 - Blending is wrong (appears additive instead of mutiplicative), occasional glitches.
Starwars Episode 1 Racer - Geometry is being transformed incorrectly, same as glN64.
Body Harvest - Glitchy, Textures changing place. Weird effect.
Excitebike 64 - Fine Menu, but missing textures in game. Same as glN64.
Starcraft 64 - Alpha blending is not occuring.
Yoshi Story - Menu looks good, but ingame is very glitchy (no buffer clearing is occuring). Same as glN64.
Mario Golf - Many Glitches, worse than glN64
Tony Hawk Pro Skater 3 - Texture Corruption. Same as glN64.
Mario Tennis 64 - Many Glitches, same as glN64
007 - The world is not enough - All the ingame textures are missing.
Keep in mind that this is running through the PowerVR emulator, i cannot guarantee that these will work (or run fast) on the Pandora.