dflemstr
It's a ball.
à la Chrono Trigger? Nice idea, but it has to be well-handled so that quests don't create reality/time paradoxesDragons_Slayer said:@ JavaJake: I would like to keep it singleplayer, because it's easier to program (I think) and because I really want to make a singleplayer game for the pandora that can still be played for a long time. I would call it a MSORPG (Massive Singleplayer Offline RPG ). But things like planting seeds (or other things) is a good idea, and some sort of way to get new items via expansion plug-ins.
Because I can't really decide what time this game would take place I thought of some sort of Time Vortex system. This is something like a worldmap (in mode-7 ) where you can fly around and have different portals to different locations. This way I can easily make new worlds to travel to. I could make a fantasy/medieval world, a modern time world, future world, maybe even a post-apocalytic world? What do you guys think of that?
It would be very neat btw to have some kind of online interactivity, even if it's just the ability to send people mail in-game or something (well that would actually suck but you know what complexity level I'm aiming at here)