Moving along


On the Devboard we had running:
2x PS1 emulator
+
2x Megadrive Emulator
+ KDE and GIMP in the background.

That was at the Gamescom some years ago.
Yes, the CPU was not in a case but it should at least run 1 PS1 emulator without an issue.
The system was still very responsive and you could play any of those games during the demo at full speed.
It ran for hours.
 
I know it’s runs, the Pyra will be lot faster than my Pandora and my Pandora also runs PS1
But my conserns were more about the overheating when the enwroifment is also hot..
To compile things you could also put the Pyra in the freezer, or only compile in winter..
 
ok, very well, perhaps I over-reacted. I do remember all these reassuring things being posted about the Pyra prototype, but from the parts I had highlighted in post#140 from what levi had said, they had made it sound like there were real concerning issues with thermal throttling and whatnot. I figured, probably rightly, that levi is more knowledgeable about these sort of things than I am and that they knew something about the Pyra and the parts within that I wasn't aware of.. ..maybe they were actually just talking about the sort of things that MIGHT happen IF there were real thermal issues to be concerned about and just used PS1 as an example of how those problems COULD manifest if that were the case... One of the things I am most looking forward to doing with the Pyra is using it extensively for playing PlayStation 1 games, so when someone starts saying the sorts of things that make it sound as though that might not actually end up working out very well, I can't help but worry a bit.

I'm still curious though, about the possibility of adding "CRT-style" filters (<- minus the ones that add a rounded "CRT glass screen" look) to various emulators like SNES and PS1 so they can look "more authentic" when played on some type of screen that isn't CRT...and I suppose the level of performance impact one should expect from availing use of one of them..:(
 
Hey yeah, we are three year after the preorder lets redesign the heat sink for another three years.

Refresh my memory (ha pun there). How did things work changing the original tested and proven, 2gb setup? How much headache did that add?

I have said it before and will keep saying it. Stop the scope creep and get the product out. Competition keeps popping up and beating the Pyra to market (gpd win, gpd pocket, gpd win 2, Gemini PDA)
Relax, it's just brainstorming. And I doubt the current cooling solution is fully finished and tested. And since pyra is modular, you could improve parts over time, so maybe in the future we will have a better cooling solution that can be added to support faster CPUs. :)
 
Cool !! So with 2 x Pyras we can emulate PS4 !! :cool:

But seriously, PS2 emulation could be obtainable for real, at least for the less resources demanding titles ;)
In future, maybe more... at some point even Dreamcast emulation was "impossible" on the Pandora...

And whit 3 Pyras, you could emulate PS6 :)
 
But seriously, PS2 emulation could be obtainable for real, at least for the less resources demanding titles ;)
In future, maybe more... at some point even Dreamcast emulation was "impossible" on the Pandora...
I thought the PS2 was pretty peculiar in terms of internal workings. In other words, very hard to emulate properly. I strongly doubt it will happen.
 
My GPD Win 1 ditnt even Emulate PS1 (but my 10 times slower Pandora dit)
So it’s more my Simulator Device whyle the Pandora/Pyra are my Emulator Devices..

At the Moment the Gpd is my EDC Handheld but when I get my Pyra, this will be my EDC Handheld,
These PC Games are nice on the go but some times needs too long until they are ready..
whit the Pandora/Pyra in Sleep Mode like a Smartphone (allways on, )and whit out these Forced Updates like on the Win, there are much more useful on the go, even if this means I have to Burn some Real Live Diesel to drive Unimog ^^
 
I thought the PS2 was pretty peculiar in terms of internal workings. In other words, very hard to emulate properly. I strongly doubt it will happen.

There is already an emulator for Android, it still needs a lot of work to become optimized, it need a pretty powerful hardware, but still it runs on ARM... I'm not at all an expert about these things, but I've seen what happened with the Pandora before, so I will not be surprised to see one day a working solution, even if dumbed down a bit.
 
I thought the PS2 was pretty peculiar in terms of internal workings. In other words, very hard to emulate properly. I strongly doubt it will happen.
Not quite as freaky as a Saturn as I understand it. AIUI the problem with one of the chips in the PS2 is that it's a SIMD pipeline chip. Maybe someone will figure out a way to use the DSP to do that work!
 
So with the 4gb ram working that is it hardware wise, right? now just the case and of course the software side that really doesn't need to be 100% before it is released. I received my Pandora earlier and it was kinda fun to watch the OS mature.

Anyway, what's left?
 
There is already an emulator for Android, it still needs a lot of work to become optimized, it need a pretty powerful hardware, but still it runs on ARM... I'm not at all an expert about these things, but I've seen what happened with the Pandora before, so I will not be surprised to see one day a working solution, even if dumbed down a bit.
That emulator ripped off PCSX2 and was taken down. The devs of PCSX2 have a whole post on their site related to it.

Unless it was the other one, since the PCSX2 team mentions it's the second Android emulator.
 
I'd like to know more about the firmware, driver etc progress. Is 3D graphics and acceleration working now for example?
 
Last edited:
Back
Top