Release Minetest


ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
9,306
Age
51
Location
France, near Lyon
Here is a recent version of Minetest.

preview3.png


It has been requested to have a freshen build of Minetest. So here it is. I know there is another built, this one is not an update.

/!\ on CC model, it will not work with default driver, use lastest 4.04 for good result /!\

History log
=========

Build 05
------------

  • Update to latest sources
  • Updated libs
  • Added "Voxel Legend" game
Build 04
------------

  • Update to latest sources
Build 03
------------

  • Compatible with Firmware SZ 1.62+
  • Added some new games mod (large size increase)
  • Tried to optimize a bit (let's hope I didn't broke anything)
Build 02
------------

  • Used a newer Irrlicht build
  • Use glshim for rendering
  • Warning, on CC model, default driver crash, use 4.04.00.01 for better result
Build 01
------------

  • Initial build
  • Adaptations for the Pandora (keymap, screen)
  • Using LevelDB (instead of sqlite)
 
Last edited:
Hrmff, and once again I'm tempted to spring out the soldering iron to fix my busted nubs.
 
Hi !

@ ptitSeb: thanks for porting Voxelands and Minetest to the Pandora :)

With some OC @ 850MHz the speed is okay-ish on my Rebirth unit, but both games suffer from the same issue: **huge clipping**

Is there anything you can do about that ?

Cheers, Magic Sam
 
I'm not sure I understand. I see in my screenshot the clipping is quite far. You don't have that? Is it the chuks taking time to load?
 
Sometimes I just seem to reach the edge of the world, starring at nothing but black void. Then, after quite some time, a huge chunk of landscape will pop up in front of me... Any idea where this issue could come from ? Cheers, Magic Sam
 
Sometimes I just seem to reach the edge of the world, starring at nothing but black void. Then, after quite some time, a huge chunk of landscape will pop up in front of me... Any idea where this issue could come from ? Cheers, Magic Sam
Lack of CPU power? 
 
@ ptitSeb: You're right. Notaz' Live System Info indicates Minetest uses 100% CPU resources, even with OC @ 850MHz...

Could this be improved ? Cheers, Magic Sam

p.s: I turned all the eye candie off, to no avail :(
 
Well, I think I have already activated all perf optims.

Here a screen shot of the PVRTune tool. You see that CPU is 100% and GPU is ... what, less than 20%.

And a sudo perf top also, where you can see, no clear function to work on...

minetest_perf_top.png

mintest_pvrtune.png
 
@ ptitSeb: I managed to lower the CPU load quite a lot with these options in minetest.conf:

wanted_fps = 5

fps_max = 10

viewing_range_nodes_max = 40

viewing_range_nodes_min = 8

enable_fog = true

new_style_water = false

enable_clouds = false

menu_clouds = false

enable_sound = false

 

Yet, the clipping issue is still there :(

 

EDIT: some more interesting options:

 


fullscreen_bpp = 8

show_debug = on

directional_colored_fog = false

chunksize = 1

 


Cheers, Magic Sam
 
Last edited by a moderator:
Aside from the artifacts, it is playable on a 1Gh.
 
Hi :)

I overclocked my Rebirth unit to 1GHz/OPP5, but the clipping effect is unfortunately still there...

Question: would the perlin noise algorithm be worth optimizing ?

Cheers, Magic Sam
 
Last edited by a moderator:
Hi :)

I overclocked my Rebirth unit to 1GHz/OPP5, but the clipping effect is unfortunately still there...

Question: would the perlin noise algorithm be worth optimizing ?

Cheers, Magic Sam
Because it's one of the top function in the perf top?

I haven't looked at the function, so I don't know if it could be easy or not.  I may try a bit later.
 
Hi :)

I overclocked my Rebirth unit to 1GHz/OPP5, but the clipping effect is unfortunately still there...

Question: would the perlin noise algorithm be worth optimizing ?

Cheers, Magic Sam
The ciipping is part of the game. It constructs areas progressively, especially in the beginning. nothing unusual there.

By the way PtitSeb this PND deserves better screenshots :)
 
Hi :)

I overclocked my Rebirth unit to 1GHz/OPP5, but the clipping effect is unfortunately still there...

Question: would the perlin noise algorithm be worth optimizing ?

Cheers, Magic Sam
The ciipping is part of the game. It constructs areas progressively, especially in the beginning. nothing unusual there.

By the way PtitSeb this PND deserves better screenshots :)
I agree about the screenshots, but I suck at this kind of game, as you can see :(

But if someone as nice one, I'll change them :)
 
@ekianjo: I played Minetest before, and the clipping effect was not **THAT** strong ;)

@ptitSeb: according to Wikipedia, perlin noise can be quite demanding sometimes. There's another, simpler noise algorithm, Simplex noise, but that one is patented though...

p.s: Craft seems to be using Simplex noise, maybe you could borrow some code from it.

Cheers, Magic Sam
 
Last edited by a moderator:
Back
Top