Release ChipMachine


@Eight Bit : I have to investigate on how the keys are get in the terminal version, I haven't touched this part. On the GLES2 version, it's SDL that is used, I wrote that backend, but maybe I have to change the current input mecanism to SDL here too?
 
Thanks! I still have trouble playing sids with this. The terminal version doesnt run at all, pndrun.out says its missing libpng16.so.16 and the GL version does run but says it cant load sid files but it does load and play mods and such...
 
Thanks! I still have trouble playing sids with this. The terminal version doesnt run at all, pndrun.out says its missing libpng16.so.16 and the GL version does run but says it cant load sid files but it does load and play mods and such...
Ah, I'll check the terminal version for the missing dependancies.

About sid, they do play (I tried with a few that were in cache), but I noticed that some server hosting them seems to be down...
[doublepost=1491677798,1491676137][/doublepost]Ok, fixed build on the repo.

build 04
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  • Fix terminal version not launching
 
The host is not down, but it changed from http to https without redirecting the site.

https://github.com/sasq64/chipmachine/issues/48

But now it seems the host didn't extract the latest HSVC zip contents:

https://www.sannic.nl/hvsc/?dir=/HVSC66
This link still works, but from a older HSVC release:

https://www.sannic.nl/hvsc/C64Music/MUSICIANS/T/Tel_Jeroen/Fun_Fun.sid
Nice find!

I'll fix the script and package a new release that will purge the cache and rebuilt the correct one if needed with this infos :)
[doublepost=1491748738,1491746243][/doublepost]Ok, new build on the repo.
It will automatically fix the path for the HVSC repo, and remove the cache to let chipmachine rebuild it's database.

build 05
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  • Fixed HVSC database
 
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