milkshake
Advanced Member
thats good to here, are there anyways to include HW Accell in this at all?
@milkshake: someone could rewrite the opengl-part of sdlmame and replace it with opengles-code, but that's quite some effort AFAIK.
i tried ghouls n ghosts , sound effects seem to be doubled somehow (like an echo), what settings am i supposed to pick for best performance? Old Games, New Games 1 or 2?
I've seen folks use MAME as a reference for PCB repairs, before, myself, so that definitely is true.They could document the hardware for posterity by simply releasing a shitload of PDF files. There have been all sorts of arguments about how you can use MAME as a reference for fixing real arcade boards, but that's bollocks - I've never fixed any of my Speccies by firing up ZXSpin and seeing where they differ...
D.
i tried ghouls n ghosts , sound effects seem to be doubled somehow (like an echo), what settings am i supposed to pick for best performance? Old Games, New Games 1 or 2?
Thankss for a lot for this early Christmas pressssie StreaK Will give us all something to mess about with.
Certain games you can get running full speed by pressing Shift and T, to
throttle the emulator, and then Shift and D or Shift and I to manually adjust frameskip amount
also, press Space then Enter (for Input -general), Enter again for User Interface, and go down ad change Show FPS to F or something by pressing Enter then your chosen key.
Escape to go back through menus
Street Figher Alpha 2: at 1033 MHz :-
75 - 85 percent on menu with demos etc
16 to 17 fps
but if you press Shift and T to throttle
120 - 135 percent on menu with demo's including demo fights
24 to 30 fps
In game, if you change frame skip to7 you get
97 to 104 percent with 25 fps.
Star Wars Arcade ingame gets about
75 percent unthrottled at 8fps
87 to 95 percent at 9 fps when you throttle.
in menu
80 at fps
or unthrottled 122 at 12fps.
WEC Le Mans 24
82 at 16 fps or
112 at 22 fps when you throttle
edit, sorry forgot put Wing War here:-
80 percent at 8fps
or 90 at 9fps unthrottled
other bits
at 70 at 7fps
or 82 at 8 fps
and some less busy scenes at or over full speed with 11 fps
i'll make some tests with notaz SDL libs in this week on MAME EX. I already added 'em to DosBox EX and performance boost isnt big but it is visible (for example in Adventures of ROBBO []http://www.classicdo..._of_Robbo.html] ) Screen scrolling is smoother on notaz SDL libs.
are You pressing Y on keyboard or (Y) [pandora button key] ?
That sounds awesome. I would fore sure like to see this added in, as many of the games I have tried could use a boost if possible.EvilDragon is right.
If you disable pixelboubling and let it render at native 320x240 or whatever the game has to offer and scale up with notaz sdl, it will be faster, but if you have a game, that natively renders to 640x480, there will be no speed gain.
omapsdl: opened tslib touchscreen
omapsdl: in_evdev: found "gpio-keys" with 30 events (type 00100023)
omapsdl: in_evdev: found "keypad" with 84 events (type 00100013)
omapsdl: in_evdev: found "nub0" with 3 events (type 00000007)
omapsdl: in_evdev: found "nub1" with 3 events (type 00000007)
omapsdl: skip /dev/input/event5 as ts
omapsdl: found 5 evdev device(s).
omapsdl: detected 800x480 'lcd' (0) screen attached to fb 1 and overlay 1
switching to 800x480@32
/dev/fb1: 800x480@32
fbdev initialized.
xenv: X vendor: The X.Org Foundation, rel: 10704000, display: :0.0, protocol ver: 11.0
xenv: display is 800x480
Could not initialize SDL: No available video device.
export HOME="$PWD"
export LD_LIBRARY_PATH="/mnt/utmp/mame-ex-app/lib"
export SDL_VIDEODRIVER=omapdss
#export SDL_OMAP_LAYER_SIZE=fullscreen
#export SDL_OMAP_DEFAULT_MODE=640x480
#export SDL_OMAP_BORDER_CUT=0,0,15,15
Thank you for proving that I'm not alone on this.Thanks StreaK, believe it or not.. it never occurred to me to use the face buttons.. (Facepalm!!)
getting error with sdlmame:
it is strange because ti works with my wrapper written in sdl and with dosbox as well
ofbset -fb /dev/fb1 -mem 2764800
ofbset -fb /dev/fb1 -mem 0 -en 0
getting error with sdlmame:
it is strange because ti works with my wrapper written in sdl and with dosbox as well
Do you maybe need to configure the omapfb? For example in panplayer, there are the following lines found, when enabling and disabling it:
enabling:
Code:ofbset -fb /dev/fb1 -mem 2764800
disabling:
Code:ofbset -fb /dev/fb1 -mem 0 -en 0