comradekingu
Glowing ember
Too late when you discover what it does. Also,
Core Status: Stopping emulation.
Core: R4300 emulator finished.
Core Status: Rom closed.
And thats the end of your game. Emulator terminated, no questions asked. If you want to change this, its in a textfile. And what if you actually want to be able to press escape? Where do you put it then? Where something else is? Where do you then put that? For other programs this is a recursive remapping-problem.
"you can just" doesn't work in practice. Put escape, as a dedicated key, in a position where it doesnt have a need to be moved. Its a discussion that has been covered already, and many valid points were raised. It also proved to be popular in the vote http://boards.openpandora.org/topic/16868-the-big-pyra-keyboard-poll//URL]
Btw, forget about meta functionality to do anything, it doesnt work, i've always had to tell people how that works. Some of the hardest geeks know already, but thats the threshold. The more it is relied upon, the more stuff is taken out of the realm of "i can just pick this up and do this"
Ideally it should be even easier than:
Euros and especially americans, dont understand how regular third level modifier works. Euros might know the exact way to input an @, but thats about it.
Typical point of failure is to understand AltGr works like shift does for the other numbers that dont produce @. Same with dead-keys. AltGr+compose is something
i learnt just recently, because i have very little use for it. If googling a word known to include said special character once every very seldom is easier than figuring out how a keyboard really works, even if its a real keyboard, often fails.
The ones who dont doubletap caps-lock to type big letters also understand shifted letters and also shifted number-row. Thats the basis one can work from, since it facilitates a working paradigm.
From working with user-support and localization, people aren't the problem, less than fully intuitive designs are.
- The keyboard should be standard enough to be used by every normal user.
Core Status: Stopping emulation.
Core: R4300 emulator finished.
Core Status: Rom closed.
And thats the end of your game. Emulator terminated, no questions asked. If you want to change this, its in a textfile. And what if you actually want to be able to press escape? Where do you put it then? Where something else is? Where do you then put that? For other programs this is a recursive remapping-problem.
"you can just" doesn't work in practice. Put escape, as a dedicated key, in a position where it doesnt have a need to be moved. Its a discussion that has been covered already, and many valid points were raised. It also proved to be popular in the vote http://boards.openpandora.org/topic/16868-the-big-pyra-keyboard-poll//URL]
Btw, forget about meta functionality to do anything, it doesnt work, i've always had to tell people how that works. Some of the hardest geeks know already, but thats the threshold. The more it is relied upon, the more stuff is taken out of the realm of "i can just pick this up and do this"
Ideally it should be even easier than:
Euros and especially americans, dont understand how regular third level modifier works. Euros might know the exact way to input an @, but thats about it.
Typical point of failure is to understand AltGr works like shift does for the other numbers that dont produce @. Same with dead-keys. AltGr+compose is something
i learnt just recently, because i have very little use for it. If googling a word known to include said special character once every very seldom is easier than figuring out how a keyboard really works, even if its a real keyboard, often fails.
The ones who dont doubletap caps-lock to type big letters also understand shifted letters and also shifted number-row. Thats the basis one can work from, since it facilitates a working paradigm.
From working with user-support and localization, people aren't the problem, less than fully intuitive designs are.
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