Are you sure it's missing? It works for me.Blah said:Very nice emulator, the only thing missing is zapper support. Which I might code myself sometime.
It uses CRC32 to detect when to use zapper, try a different ROM (the one from goodNES set works). There is also a command line option, but I just checked and it does not work for some reason.Blah said:How do you enable it? It isn't automatic, at least not for Duck Hunt.
I'm not sure I would call that a 'huge problem.'superspudz2000 said:there is a huge problem with this emulator.
about the button re-mapping, it wont let you assign a button to both player 1 and player 2. when you map a button to player 2 it deletes the player 1 button configuration and vice versa.
it would be nice if you could control PLAYER1 and PLAYER2 with the same controlls, for fighting games you could enter 2PLAYER mode for practicing moves, or some 2PLAYER contra, 2PLAYER double dragon, 2PLAYER snow bros, etc.
naples39 said:I'm not sure I would call that a 'huge problem.'superspudz2000 said:there is a huge problem with this emulator.
about the button re-mapping, it wont let you assign a button to both player 1 and player 2. when you map a button to player 2 it deletes the player 1 button configuration and vice versa.
it would be nice if you could control PLAYER1 and PLAYER2 with the same controlls, for fighting games you could enter 2PLAYER mode for practicing moves, or some 2PLAYER contra, 2PLAYER double dragon, 2PLAYER snow bros, etc.
Yeah, I'd think that's more by design than any "problem". Maybe if he feels like it notaz could add some kind of "mirror" 2p control mode but its not really something most people would need.
I don't think it's emu fault, sounds more like yet another firmware bug. I'm sure this doesn't happen on my F100, I tend to use lowest volume when testing.grahf said:Lower the volume to the lowest level, and then try to lower it even further. After raising it again, it becomes very staticky. The more you try to "over lower" it, the more static is introduced.