Hello!
A new beta is here. This time I didn't touch sound emulation but I've worked on the sprite cache system. Actually, I redid it almost completly. Now, gngeo use a cache much like cps2emu. gfx files are replaced by .gzx files. Actually, it's just a zip with inside a gfx file splitted in thouthands of 16kB files.
Now, they is much less data to be read from the SD card since it's compressed and it give a nice improvement
The downside is that you need to redump all your roms and it can't be done from the gp2x. (but a gfx2gzx utility is doable in the future)
So here is the beta:
http://m.peponas.free.fr/gngeo/download/gngeo0.7a-beta14.zip
and for the first time ever, gngeo32, the win32 port of gngeo:
http://m.peponas.free.fr/gngeo/download/gn..._0.7a-beta1.zip
This port is not really usable for now, but at least it can be used to dump a gzx file
Just paste a neogeo zip over the dumpgzx bat (it can take a minute) Then copy the created file into the roms directory on your sd card.
Linux user can just get the source from the svn tree and compil it, it's not hard
Hope it works!
Cool, before I install and re-dump all of my ROMs doe this fix the sound pauses and skipping?
Thanks again,
Dave