Hyperpc
Member
In this beta the save states work fine for me I have only tried on metal slug 2 though.
Thats stupid. Don't make suggestions in an area you know little about. SD cards are solid state media and as such have no moving parts and thus the read time is the same for every part of the card, unlike with a hard drive where it must seek. Thus, defragmenting on a hard drive is useful, on an SD you will just waste writes and wear it out more quickly.JyCet said:Check if card is fragmented, if yes, dont use defrag tool. Backup all of your sd in one hdd, format your sd and reinstall your backup on formatted sd.
FYI my 2GB transcend 120x is slower than my normal PNY 512MB
sam fisher said:Thats stupid. Don't make suggestions in an area you know little about. SD cards are solid state media and as such have no moving parts and thus the read time is the same for every part of the card, unlike with a hard drive where it must seek. Thus, defragmenting on a hard drive is useful, on an SD you will just waste writes and wear it out more quickly.JyCet said:Check if card is fragmented, if yes, dont use defrag tool. Backup all of your sd in one hdd, format your sd and reinstall your backup on formatted sd.
FYI my 2GB transcend 120x is slower than my normal PNY 512MB
[off topic]
Sorry it's true I know only a little on memory technologie ... <_<
but " ... Due to the nature of flash memory, speed and performance depends on card fragmentation ..."
You can read that here http://www.sdcard.com/usa/TextPage.asp?Page=3
If you re interested you can defragment your RAM too ...
I cant give more than this site to convince you sorry
Ahhh ... and thanks for the "thats stupid" ... it's pleasure to read that !
[/off topic]
pepone said:Hoops, my bad. My memory start failing, i was sure the default value was 100%retroDude said:ok, i tried formatting the card with 32k cluster size and there is still no visible improvement
and i thought i bought a good sd card... damn it
about the z80 and 68k...
in rage 2x u can only go between -50 and 50 for each cpu (so there is no option to go to 80%). the default settings were 0 and 0. I increased one of the clocks to 25% and it seemed to make certain parts of metal slug run faster, so i kept it like that.
Now i have the cpus clocked at 50% each...
Thanks again guys for your help... will do some tests with a different sd card :huh:
Anyway keep the value @ 0% for now, it will slow down the emulation otherwise.
Did you try without raster effect?
I have tried it without raster effects, but the speed in samdho4 is still the same
I've only been on this board for a couple of weeks, but one of the first things I learnt is that you're the laughing stock here. I think I'll heed his advice rather than yours, thankyou-very-much.sam fisher said:Thats stupid. Don't make suggestions in an area you know little about.
With sound enabled ?!?!Hyperpc said:In this beta the save states work fine for me I have only tried on metal slug 2 though.
and if i try to launch a game i have:hercule18 said:Hi,
Do you know if the cache generator or even Gngeo32 works on vista because,
when i launch a dump i have:
CODE
Unknown section END
Pfff Couldn't open D:\Gngeo\gngeo32\roms\svc.zip
Unfortunately, pause can't be completely eradicated for now. I mean, if you want no sound pause (actually caused by too much frameskip) in the pulstar fmv stage intro @200Mhz, I'm afraid it's impossible. But apart from fmv scene (which need to reaload every sprite for every frame.. the cache isn't useful for that), the game is really playable now.DaveC said:So what is the verdict on this new version? Does sound still pause on large ROMs (Pulstar etc) or does this fix that?
pepone said:Unfortunately, pause can't be completely eradicated for now. I mean, if you want no sound pause (actually caused by too much frameskip) in the pulstar fmv stage intro @200Mhz, I'm afraid it's impossible. But apart from fmv scene (which need to reaload every sprite for every frame.. the cache isn't useful for that), the game is really playable now.DaveC said:So what is the verdict on this new version? Does sound still pause on large ROMs (Pulstar etc) or does this fix that?
But, if you want a nearly perfect experience, I did a test on a my current devel version (which is a little different than the last beta), and I get a pretty perfect pulstar @233Mhz
60fps @ 200MHz here for pulstar !
I'm the winner
http://www.dailymotion.com/JyCet/video/x22...m-tv_videogames
Normal PNY 512MB SD
Formatted
first launch to create the linux cache file access and for seconde launch no slow down
firmware 2.1.1
I dont know how work sd driver but during first file access linux create somewhere a cache with access file, and it use it during the second launch .
I can reproduce this cache creation effect with enexfi and big folders, perhaps with a first reading of your rom you can generate this access cache but it mean double rom loading
magic :lol:
JyCet said:pepone said:Unfortunately, pause can't be completely eradicated for now. I mean, if you want no sound pause (actually caused by too much frameskip) in the pulstar fmv stage intro @200Mhz, I'm afraid it's impossible. But apart from fmv scene (which need to reaload every sprite for every frame.. the cache isn't useful for that), the game is really playable now.DaveC said:So what is the verdict on this new version? Does sound still pause on large ROMs (Pulstar etc) or does this fix that?
But, if you want a nearly perfect experience, I did a test on a my current devel version (which is a little different than the last beta), and I get a pretty perfect pulstar @233Mhz
60fps @ 200MHz here for pulstar !
I'm the winner
http://www.dailymotion.com/JyCet/video/x22...m-tv_videogames
Normal PNY 512MB SD
Formatted
first launch to create the linux cache file access and for seconde launch no slow down
firmware 2.1.1
I dont know how work sd driver but during first file access linux create somewhere a cache with access file, and it use it during the second launch .
I can reproduce this cache creation effect with enexfi and big folders, perhaps with a first reading of your rom you can generate this access cache but it mean double rom loading
magic :lol:
HaHa, so that's your secret!
But you're cheating :lol: Anyway, it's normal, that's how linux cache its filesystem.
(That trick may no more work with the new cache system, however you can still use your gfx files )
As a side note, I've done my test with pulstar with my Sandisk ultraII. That card should be a fast one, but actually, it's pretty slow on my gp2x . I generally get a better framerate with my PNY 512MB.
PNY 512 FTW!
Hmm. So how and where are these cache files? I hope it isn't writing to my NAND :angry:pepone said:HaHa, so that's your secret!
But you're cheating :lol: Anyway, it's normal, that's how linux cache its filesystem.
(That trick may no more work with the new cache system, however you can still use your gfx files )
As a side note, I've done my test with pulstar with my Sandisk ultraII. That card should be a fast one, but actually, it's pretty slow on my gp2x . I generally get a better framerate with my PNY 512MB.
PNY 512 FTW!