Azure
Trust the recursion...
Oh no! Real-time is losing!
If it's turn-based, it'll be like a final fantasy clone (not mystic quest or chronicles), so random battles.Esn posted on Apr 4 2004 at 04:22 PM said:If it's turn based, would it be random-encounter or would you see the monsters on the map, and enter into a turn-based battle only if they touch you on the map?
I haven't voted yet... I remember liking very much the system used in Grandia II on the Dreamcast, which was turn-based but not completely... speed (each character & enemy had its own speed factor) was also factored in, so really fast enemies got more hits in for example... that would probably be very difficult to implement though...
Well, I don't know. ... so will it likely be random-encounter or not? h34r:
What do you mean by this, Dozer? How would turn based make it become slicker and more professional?think turnbased would lead to an overall slicker and more proffesional looking engine