hows pimp quest like pokemon? do you have to collect "ho's" and "slap 'em all" or something
can't wait to see it.
coded 3 features into Gigas-Editor today, the first is a Tile Picker - if you select it it shows you your tileset full screen and lets you scroll and select what tile to use, its alot quicker for finding tiles than going thru them all one by one using the L and R buttons while editing the map.
Second thing i coded is an editor for the collision detection, on the map you can select objects and toggle them to solid or not, and it shows you where you can walk and where you can't.
thats along with graphic loading which i already mentioned, so you can use your custom character art and tilesets if you wish.
saving has been working all day, so it looks like yesterdays debugging session paid off.
still have alot to do, at the moment you see its loading ALL the game data off the SMC and saving it all, but i still haven't gotton around to writing editors for the Entitys or Hotspots yet (meanining you can't place enemys/people or do any scripting style features like map changing)
will get hotspots done tomorrow, entitys day after that, polish it on friday and hopefully release friday night or saturday sometime.
done a bit of documentation on how to create maps etc, so hopefully nobody will get lost straight away.
regards
Pirotic