Hiya peeps, not really news as such - but i need the GP32x readers to help me decide something in regards to my Gigas Engine Project (an RPG maker).
My long-term plan is to include an option for both types of combat, but seeing as including both types will be a lot of work, im only planning on supporting one type of combat initially, so which do you guys think it should be?
Turn Based would pretty much be a carbon copy of the Final Fantasy games, with random counters.
Real Time would be a mix between Secret of Mana and Zelda with enemys who are visible and walk about/chase
thanks in advance for your suggestions! i'll be sure to come back and read all the posts incase any of you guys have a good idea for a hybrid
if you have time, please read all the posts before voting! as some of the points raised may change your mind.
My long-term plan is to include an option for both types of combat, but seeing as including both types will be a lot of work, im only planning on supporting one type of combat initially, so which do you guys think it should be?
Turn Based would pretty much be a carbon copy of the Final Fantasy games, with random counters.
Real Time would be a mix between Secret of Mana and Zelda with enemys who are visible and walk about/chase
thanks in advance for your suggestions! i'll be sure to come back and read all the posts incase any of you guys have a good idea for a hybrid
if you have time, please read all the posts before voting! as some of the points raised may change your mind.