i'll be supporting projectile weapons, dont worry. it'll just be a case of saying "with this attack , launch this projectile when it reachs this frame". so you can do arrows, boomerangs etc which surpass the range of the normal attack animations.
i think SoM didnt have a proper projectile system, and it just used the attack animation along with transparencys, i can't see the harm in including one tho as you dont have to use it.
the projectile speed will be stored as a "per projectile" setting, but damage will be based on your character attack. you can make armours invincible to certain types of attack too, so you may HAVE to kill certain enemys with a certain type of attack etc. but all thats optional. defence is like a %, and you have difference defence values against projectiles, melee, magic etc.
also dont expect to much out of the editor yet, you will be able to create the basics but its so crude im almost ashamed to use it myself and i prob wont be happy with it until version 1.0.0 is released, i've sat around and built a couple of maps with it and despite it being on a smaller screen it isnt frustrating as you can quickly find tiles and copy and paste etc, the lack of a keyboard/mouse isnt as big a problem as i thought it'd be, plus being able to see it on the GP32 means you know exactly how the game wil look when your playing it (ie, how far you can see etc)
the good news is that if you dont like it, you can make maps using Mappy for windows which will export to Gigas without any problems
regards
Pirotic
i think SoM didnt have a proper projectile system, and it just used the attack animation along with transparencys, i can't see the harm in including one tho as you dont have to use it.
the projectile speed will be stored as a "per projectile" setting, but damage will be based on your character attack. you can make armours invincible to certain types of attack too, so you may HAVE to kill certain enemys with a certain type of attack etc. but all thats optional. defence is like a %, and you have difference defence values against projectiles, melee, magic etc.
also dont expect to much out of the editor yet, you will be able to create the basics but its so crude im almost ashamed to use it myself and i prob wont be happy with it until version 1.0.0 is released, i've sat around and built a couple of maps with it and despite it being on a smaller screen it isnt frustrating as you can quickly find tiles and copy and paste etc, the lack of a keyboard/mouse isnt as big a problem as i thought it'd be, plus being able to see it on the GP32 means you know exactly how the game wil look when your playing it (ie, how far you can see etc)
the good news is that if you dont like it, you can make maps using Mappy for windows which will export to Gigas without any problems
regards
Pirotic