Well, they're full game binaries containing a mixed bag of ARM7 machine code, graphics and audio data. The ARM7 code needs to be essentially translated to code in the ARM9 instruction set readable by the ARM920T or 940T for native executon-- removing the need to EMULATE a ~16 MHz ARM7 so they will use just a fraction of the CPU load, freeing both cores up, for the most part in theory, for video and audio processing. Due to the massive load taken off the machine if the code can be made to run natively (this does appear to work so far) Full-framerate operation IS possible and even probable, though some extraneous features may not play well, as DaveC said, like transparency or heavy mode7-ish effects. However, the games which could not be played due to lack of 'mode 7' is rather small, and transparency operation could probably be pulled off if there was not a huge CPU emulation load (like there is with existing SNES emulators.)