For Anyone Who Cares...


At the moment, NC's is faster (in terms of the speed the game runs, as opposed to in terms of smoothness) and more compatible for most things (lots of graphical glitches with this, although to be fair I haven't seen it crash yet - partly, methinks, because I've only tried 2 games though).

This, on the other hand, looks to be potentially much nicer once it's done (not least because of the fact that it's running at FS0 now, and FS1 still usually looks smooth ans anything)
 
looks like bmileker has a bounty out for your skills, I might have to throw down as well. Although, Im not worring too much..that never got any progress.
 
I've not tried it yet, but any SNES emu that can run Chrono Trigger, and doesn't incessantly crash gets the thumbs up from me!
Hmm... are you actually able to save your game though??
*prays*
 
I've uploaded another version. I've changed the graphics routines on this one, and it seems to be a fair amount quicker. The main problem was trying to sync with the LCD refresh - why oh why can't we just use a vsync interrupt?

The proper way to exit is to hold down SELECT for at least 2 seconds, as I've said previously, but some people may not have read the entire thread.

This version also has a frame rate limiter built in, so games shouldn't run too fast. It uses rlyeh's timer routines for this however, so I've no idea if they handle overclocking.

Next version will have command line support, and possibly a menu :)
 
Oh why couldn't you have uploaded this before i went to school for the day :(. Oh well i will have something to try when i get home.

Hooray for squidge!

EDIT: Sound in the near future? Or did you want to get the graphics and speed up first?
 
Here some bugs I found.

- Pal Games run on 60 Hz, so they run too fast.
- Wrong Button Config

GP2X has this Button Config:
Y
A B
X

SNES has that one:
X
Y A
B
 
its as my friend would say ' spazzing amazing' 60 fps constant on super mario world (damn snes games are so much better than genesis :D)
 
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