For Anyone Who Cares...


for me this emu seems to have gotten much slower with this update even when i have the sound turned off :huh: and i cant adjust the volume, anyone else had this problem ?
 
I beleve the noise you describe is acutally the rain in the first levels.

Rain doesn't have a sound inside houses. When I'm in the house you're in when you first start the game, it gives me the white noise, also. Moreso even than when outside.

for me this emu seems to have gotten much slower with this update even when i have the sound turned off :huh: and i cant adjust the volume, anyone else had this problem ?

As far as I know, adjusting volume is a commodity that isn't available as of yet.
 
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you can adjust the volume in the music player and that will change it in the emu, like you can do with pepones neo geo emu

it is still great to have save states though and at least the option of sound thanks squidge :D
 
still unplayable for me personally, i cant play games without sound ,but with sound most games are still slow =(

great release though
 
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I beleve the noise you describe is acutally the rain in the first levels.

Rain doesn't have a sound inside houses. When I'm in the house you're in when you first start the game, it gives me the white noise, also. Moreso even than when outside.

Oh yes it does, you can hear the rain even when inside houses. But it's a bit softer, atleast on a real SNES:

when i tested zelda i heard a very unpleasent constant noise ..i assume it was the rain..but it was really fucked up
 
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still unplayable for me personally, i cant play games without sound ,but with sound most games are still slow =(

great release though


I think it is probably a hardware limitation. Honestly if we want perfect SNES with sound and transparencies we may have to get a PSP as SNES is much better on that.
 
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still unplayable for me personally, i cant play games without sound ,but with sound most games are still slow =(

great release though


I think it is probably a hardware limitation. Honestly if we want perfect SNES with sound and transparencies we may have to get a PSP as SNES is much better on that.
A lot of people seem to be suggesting otherwise. Jesus, this thing has been in production for about a day, and is clearly still in production, yet you write it off. I don't think you actually want SNES to be a success.
 
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Everyone should lay off DaveC. Sure he does usually provide the worst case scenario, but he is being realistic, we just MIGHT have to go to the *shrug* psp for PERFECT emulation. (keep in mind i said perfect, and right now im fine with playing this emulator, i think it rocks hardcore)
 
still unplayable for me personally, i cant play games without sound ,but with sound most games are still slow =(

great release though


I think it is probably a hardware limitation. Honestly if we want perfect SNES with sound and transparencies we may have to get a PSP as SNES is much better on that.
A lot of people seem to be suggesting otherwise. Jesus, this thing has been in production for about a day, and is clearly still in production, yet you write it off. I don't think you actually want SNES to be a success.


Of course I WANT it to be a sucess, but the reality of it is I have serious doubts with the current GP2X hardware that it could get to the level of PSP SNES emulation. SNES is near perfect with full emulation which includes sound, DSP, and transparencies on the PSP. I am sorry but FS 3 and up with no transparencies and overclocked to 266 MHz with 30 minutes of battery life is just not playable to me. I always thought that the GP2X should have just used one core at 400 MHz ;)
 
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never say never. especially with tech/electronics...people have done far more impossible things.

my father's computer caught a virus which started a chain reaction that tore his computer apart, and i am pretty sure that it exploited the recent wmf vulnerability. imagine...someone finds a way to make it so that an image launches and your computer blows up...

it's a very different scenario but my point is that computing platforms are just as unpredictable as -- if not more than -- anything else.
 
I find most games ive treid very playable on this with sound.

Super Mario World, for instance runs so smoothly on fs1 with frame limit on at 30fps w/ sound, I cant even tell that the thing isnt full speed. Im my eyes it plays smooth enough at 250mhz, and when I try 300mhz it runs too fast!

Terranigma runs very nicely at fs0 wtih frame limit at 45ish fps, again at 266mhz w/ sound. The only thing that bugs me with this game is that when the people talk it slows down to about 15-20fps :huh:

Its coming along very nicely its almost better than the gp32 one. Batteries are still going after 2.5hours. 2500ma energizors


EDIT: Showed it to my bud with the psp and he was like what the heck? he seemed surprised how fast and smooth it already is with sound in such a short ammt of time :D
 
Of course I WANT it to be a sucess, but the reality of it is I have serious doubts with the current GP2X hardware that it could get to the level of PSP SNES emulation. SNES is near perfect with full emulation which includes sound, DSP, and transparencies on the PSP. I am sorry but FS 3 and up with no transparencies and overclocked to 266 MHz with 30 minutes of battery life is just not playable to me. I always thought that the GP2X should have just used one core at 400 MHz ;)
Nobody has been playing at frameskip 3, and as far as I'm aware you are the only person too stubborn to upgrade their batteries. That's why you get 30 minutes of life. Also transparencies may be coming, you haven't given them a chance.
 
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