ptitSeb
Serial Porter
Here is Foobillard, a full featured billard/pool games (with sound).
The Game is fully functional, but the reflection on the ball eat some CPU (the GL_SPHERE_MAP needs neon code optimisation).
Also, in the option, you should not change the reflection to "RENDERED" has it need CubeMaps not yet implemented in glshim, nor "RENDERED+FRESNEL" that also need CubeMap and NV Shader.
History log
=========
Build 03
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Build 02
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The Game is fully functional, but the reflection on the ball eat some CPU (the GL_SPHERE_MAP needs neon code optimisation).
Also, in the option, you should not change the reflection to "RENDERED" has it need CubeMaps not yet implemented in glshim, nor "RENDERED+FRESNEL" that also need CubeMap and NV Shader.
History log
=========
Build 03
-----------
- Added usable keyboard control
Use DPad to aim - Use {A}/{B} to change power
- Use {X}/{Y} to Zoom In/Out
- Toushscreen still usable to finetune the aim
Build 02
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- Refined launch script (forcing 800x480 fullscreen).
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- Initial build
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