I prefer not to do an option in the config files. That's too many if for a simple key, and I have to create a new cvar... it's a pain, really. That why I asked on each q3a engine game I ported.I would like a toggle crouch . And if you have too much time maybe an option in a config file for it.
Hum, "runioquake3.sh" is not in my PXML, I use "runscript.sh".Hmm, won't start here.
.out file complains of no such file or directory for "./runioquake3.sh"
I shall try uninstalling and reinstalling with pndmanager.
D.
That's very strange. Maybe some leftover ".desktop" file inside /usr/share/applications that reference old PND instead of the new one?Nope, the only PND installed is yours, and the only appdata is appdata/ioquake3/baseq3/pak0.pak
Still won't launch
D.
Yeah, that was it - I used "sudo rm /usr/share/applications/io*" and then popped the sdcard out and bac in to refresh the files. Works nowThat's very strange. Maybe some leftover ".desktop" file inside /usr/share/applications that reference old PND instead of the new one?Nope, the only PND installed is yours, and the only appdata is appdata/ioquake3/baseq3/pak0.pak
Still won't launch
I've been waiting years now for a port of Q3 that actually works - Pickle's port was unplayable and he was never bothered about fixing it.Cool Happy fraggin'
So, I have this for next release:
* fixed some bugs on the GLES context creation.
* added the ability to change nubs function (same method than with RtCW)
* added toggleCrouch, disabled by default, and activable by adding the following line to config file (appdata/ioquake3/home/.q3a/baseq3/q3config.cfg):
seta in_toggleCrouch "1"
Anything else before I publish (and I'll do a diff also to publish the code)?
Are you trying to add it to the normal config file (q3config.cfg)?
If I remember my quake 3 stuff you need to create a file called autoexec.cfg and put any user related variables in that file.
my guess it will have to be in the same directory as the q3config.cfg