Release DrawPile


PokeParadox

Founder of Pirate Games - Penjin Coder
Staff member
Joined
Dec 8, 2005
Messages
6,603
Age
41
Location
UK
Website
pokeparadox.itch.io
WEBSITE
https://github.com/pokeparadox
YOUTUBE
pokeparadox
Hi Guys!


I've had this compiled a while, (before I went over to Chile) and it works quite nice. It shouldn't be writing to NAND anymore, but please let me know if it does.


preview00.png



It will be a little unresponsive unless you turn the overview panel off - just a heads up.


Also included readme is messed up due to using docbook format. I will tidy this up before changing status to release.


grab it on the repo: http://repo.openpand...il&app=DrawPile


EDIT: Test server on bochs.info - thanks to _aegis_
 
Last edited by a moderator:
Awesome :D


Can we open a public server where we can all draw together?

ED: Sure, I was hoping you'd say that! Basically you have forward port on the computer that's serving (If you need help compiling a binary I could help, but it's straight-forward with cmake.)


Then You'd have to login to that server with the client first to start a session. And from there people can just join and leave and draw etc.


I'm trying to find the hosting port out for you but I can't seem to see it...


EDIT:


Seems you can specify a port to listen on.

--port , -p port


listen on the specified port instead of the default.


--listen , -l address


bind to the specified address. If no listening address is specified,


drawpile-srv will listen on all addresses.
 
Last edited by a moderator:
Wow, incredible how well this works. It's very responsive and syncs nearly instantaneous, at least over WLAN. Thank you!
 
Back
Top