- Apr 7, 2011
Not for the moment but as no Pandora users ever reported this, i suppose all was fine with earlier SZ. BTW notaz rewrote all the vsync code in latest SZ so maybe this can be the reason for this strange issue.
Are you sure it was different on other SZ versions?I just found a strange behaviour with Drastic 2.3 and latest SZ.
Unfortunately this is not true, there is a small drift and always was, I've only minimized it as much as I could. The drift even differs between different pandoras, I'm not even sure why.The emulator shouldn't ever skip frames if frameskip type is set to none. And it only does an explicit wait for vsync at game startup, or when a state is loaded. After that implicit times are used, which works because the system time and the refresh rate are derived from the same clock.
Not 100% sure because i didnt use that much my Pandora in the last year (it was recently shipped to Germany for RMA) but being Drastic 2.3 released over one year ago it seems pretty strange noone noticed this issue before so i suppose with earlier SZ Drastic performed correctly.Are you sure it was different on other SZ versions?
Sorry no video this time but i think i'll made another one tomorrow. In the meantime, as you suggested, i made a straight 20 mins Chrono Trigger shortplay with auto frameskip set to 1 and the scrolling was smooth 99% the time (i only noticed some very minor slowdowns in Guardia Forest and some very minor audio stuttering when entering/exiting towns and buildings). I'll also try later Chrono Trigger and some other NDS games with auto-fs 2 and report.Can you do the same sort of video with auto-frameskip set to something like 1 or 2? I know you said you tested with auto-fs, but I'd like to see a video.
In case you release a new Drastic build, please can you add the ability to set the CPU clock speed from within the GUI? Moreover NDS Bios in PND need to be fixed, right now i am using my own bios in Drastic 2.3 to have all sfx intact in Chrono Trigger.I could try a build with increased buffer sizes to see if it helps.
That and set the Sysspeed would be a realy nice FeatureIn case you release a new Drastic build, please can you add the ability to set the CPU clock speed from within the GUI? Moreover NDS Bios in PND need to be fixed, right now i am using my own bios in Drastic 2.3 to have all sfx intact in Chrono Trigger.
Just a heads up that I have a PI2 sat under my TV.I'm gearing up for an RPi 2/3 release, hopefully:
For those who are wondering - and the main reason I'm posting this here - I do intend on incorporating the controls configuration features into a Pandora version sometime relatively soon. And possibly some screen positioning options, although on Pandora they can't be completely freely configurable; the theoretical best is only one screen that can be freely scaled. I also probably will not include the hires rendering option for Pandora, it's just too demanding.
The RPi version may also serve as a basis for a Pyra version, at least initially.
Oops, thanks for the correction.I think the link is https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=170820 (missing last 0)
(no RPi here, but I have an ODroid Xu4).
For the current RPi port to be usable on Pyra it'd need OGL ES support. Is that currently implemented?I may have an OMAP5 devboard... just saying.