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Sounds awesome! Thank you.
From my point of view this project is finished (and mostly failed, given ED's feedback). I don't have any ideas what more could be done with it (without sinking much more time into it), and you already have the latest code. You mentioned DMA but I doubt it would help much, it also looked unsafe to do in parallel (but I may be wrong here).It looked like it'd give a non-negligible speedup, but he gave it to EvilDragon to test and he says in practice it made things slower. It sounded like it interacts poorly with frameskip.
Maybe notaz wants to try more with it. If he does I'll see about releasing it. But don't expect much. For the DSP to really be useful I think it would need to have code that's carefully optimized for it, but that could be extremely hard.
I think something must have been wrong for him to find everything slower when the benchmarks showed it was faster, maybe the threaded mode was interfering with frameskip. The non-threaded mode should be the same as normal execution, even if it doesn't have as much of a speedup. I don't see how it could be slower with your load balancing approach unless the DSP was much slower than it is. It's possible I'll look at it sometime.From my point of view this project is finished (and mostly failed, given ED's feedback). I don't have any ideas what more could be done with it (without sinking much more time into it), and you already have the latest code. You mentioned DMA but I doubt it would help much, it also looked unsafe to do in parallel (but I may be wrong here).
Yes, beta will be out pretty soon.Whoa! Really nice. Looks like 3DS games now
Will this be released for Android version?
Pretty impressive!Resolution enhancement demo video:
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