Metal slug 7 runs at 50% at 1000mhz, and crashes, new super mario bros crashes as the title screen loads, super space invaders extreme runs 100%, also how can you swap screens big little etc on the fly ?there's a button to enable it but no way to map it.
Sorry but I don't really understand half of what you're saying... You can swap screens on the fly with the X key (not button, keyboard key). It says so in the readme. If you're having stability problems it's hard to tell that it's not because you're overclocking your CPU like crazy. The Pandora version is already faster than the Android one, the problem is your Pandora is slower - saying that it could be as good as the Android version isn't really fair (try running the Android one on a phone with 1GHz Cortex-A8 like Galaxy S - your overclocked CC Pandora is already substantially slower than that anyway). There's limits to how fast it can be.Hmmm this emulator is playing funny buggers just reloaded new super mario bros and its running perfect now only when theres major scaling there is slowdown also dont use a swap file with this emu as its creating strange ghosting effects nanostray and nanostray 2 run at 50-60% with a speed increase this emu could be as good as the android version tested on CC pandora overclocked to 1GHZ
Cool, well whatever value of automatic frameskip that was being used in 2.1.6.0 works great for Pokemon.It's because you have frameskip on. The reason why it went away in 2.1.6p is because there was a bug that wasn't frameskipping as much as it should have. Glitches with frameskip are unfortunately unavoidable (although I'm trying some things to mitigate them). If you try it w/o FS I think you'll see it go away. It'll be slow, of course.The visual effects (going into buildings, medals, fly, battle intros) glitches in Pokemon Black 2 have returned in version 2161. Basically what happens is the screen turns mostly white and the graphics are all messed up during the transitions. This does not affect game play as things are normal after the transitions are complete. 2160 had fixed the glitches. I am not complaining just providing feedback. Thanks again!
Kind of surprised to hear anyone even plays Pokemon here. Where were you guys before I released on Android, I needed the bug reports
Works fine for me. This how I did it: TV out configuration -> Enable Tv-out -> Select NTSC -> Select Composite Video -> Select Main Layer -> Click Write Settings. Fire up Drastic, Go to Options, select TV split option in Drastic.Can't seem to get the TV-Split mode to work.
Tried Main Layer, Overlay, every screen orientation and position... no luck. What I get is that there's always the one DS screen shown on the TV even if the Pandora shows both on its screen, can't get it to show 2 separate single DS screens.
I'm using TV-Out via composite if that matters.
Am I missing something?
I must admit, i'd like t be able to map these functions to different buttons too.there's a button to enable it but no way to map it.
That's why you should update to 2.1.6.1p..I must admit, i'd like t be able to map these functions to different buttons too.
I've observed several regressions in 2.1.6.0 , (previous release i used was r2.1.0p). Most of the regressions are involved with sound becoming choppy; frameskip usually set to automatic/4.
Dragon quest IV and V use both screens to display the land scape. The movement between these two screens has never been perfect, but the change from r2.0.1p to r2.1.0p, was very nice in improving this, making it pretty close to normal. 2.1.6 has slowed these games quite a bit, induced sound choppyness, and the synchronization of the two screens has sunk back down to previous 2.0.1 level.
In saying this, you said that you were focusing on compatability for a while and that some games may suffer a regression temperately. I'm just reporting what i've observed to help you out. You know what you're doing and if some games have to indure slow downs tempararaly for the benefit in other areas, then i'm sure people can live with that.
In Exophase we trust.
I don't really know why and I'm pretty sure I tried that combination too, but it worked on a second try, heh. Thanks!Works fine for me. This how I did it: TV out configuration -> Enable Tv-out -> Select NTSC -> Select Composite Video -> Select Main Layer -> Click Write Settings. Fire up Drastic, Go to Options, select TV split option in Drastic.
Emulators as they are initially written just try to run everything as fast as they can. If it's running too fast, an artificial wait is introduced to make it run at normal speed - this recent drastic update allowed us to choose what percentage of real speed that normal speed is. On top of that, often emulators run too slow, so frameskip>1 lets you skip frames to acheive a more realistic speed.I'm not sure what's the differences between frame skip and speed override in the new version. If I enable speed override to any of the provided %, the games run and sound very choppy. So if you experience this choppiness, try to set speed override to none.
Does anyone know how come the save global option doesn't save this override even if I delete the game specific options first? Everytime I start a game, the override of 50% always set as the default.
You cheeky bugga, This is my most anticipated game to play on Drastic. My version crashes on boot. Must download the German version!here new Video with the new Version and Dragon Quest 3D in German perfect smoothly
https://www.youtube.com/embed/y5T9JFTGMKU?feature=oembed
Turning off sound emulation breaks some things so you don't get to do that anymore, muting it is what you get. It doesn't usually use that much CPU anyway.i cannot turn the soud off in the latest version.its not just that i want it to be mute,i want to disable compltely to save cpu and speeds things up in some games,but even if i set it to "off"in the options and then save,the sound is still on