notaz
Certified Guru
There seems to be a division by 0 when exiting menu (to game or whatever), but it works fine if you load game through command line.
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Yeah, I was suspecting something like that. Looks like it's because of the conversion I do for the speed override stuff. Thanks for finding this.There seems to be a division by 0 when exiting menu (to game or whatever), but it works fine if you load game through command line.
Thank you I'll push it back to the repo in an hour or so.seems working
EDIT: also tried the Assassin's Creed savestate that was crashing, and it works
It seems to me like in this new version the two screens are rendered in different threads, so depending on how much is going on in each screen they will frameskip independently. Judging by when sound starts to stutter, overall speed seems pretty consistent with the last version, but it's a little early to say.Also this version seems a little slower, but that could just be me.
Looking into this, I'm surprised it ever worked. It'll be fixed in the next version though (probably a regression update version out tonight -_- )Donkey Kong - Jungle Climber used to work perfectly on previous version, but now has serious graphical glitches.
Edit: Same issue on the Shield.
I confirm it worked perfectly before (even in the earlier DraStic versions, it was running full speed).Looking into this, I'm surprised it ever worked. It'll be fixed in the next version though (probably a regression update version out tonight )
It's because you have frameskip on. The reason why it went away in 2.1.6p is because there was a bug that wasn't frameskipping as much as it should have. Glitches with frameskip are unfortunately unavoidable (although I'm trying some things to mitigate them). If you try it w/o FS I think you'll see it go away. It'll be slow, of course.The visual effects (going into buildings, medals, fly, battle intros) glitches in Pokemon Black 2 have returned in version 2161. Basically what happens is the screen turns mostly white and the graphics are all messed up during the transitions. This does not affect game play as things are normal after the transitions are complete. 2160 had fixed the glitches. I am not complaining just providing feedback. Thanks again!