I've also done a few private apps for Pandora owners as well as the unfinished game Dino Defense and loads of other WIPs that haven't yet seen the light of day, including a MahJong Solitaire game that is running nicely on the Pandora, but haven't yet released.
So your "old" Pandora has certainly had a "new" lease of life and is well used and well loved. Thanks for passing it on to Cloudef and eventually to me (although I did rightly pay p&p and give a grateful donation as a thankyou).
There's plenty of life left in the "old" girl, I can assure you
I'm nearing the end of development of a private Pandora app and I have some real-life work related issues that may have a significant impact on my coding life, but I do plan to go back to DD soon.
The biggest problem for DD is the backgrounds tbh. I'm perfectly happy creating small images/characters and animations (see AquaVenture), but i really hate doing large bitmap images. There just isn't enough time in the day, motivation or talent to create large vistas (even 480x320 is more than twice as large as I'd like). I might have to simplify them significantly to get the job done.
I've got three or four background theme ideas I want to create which are significantly different to the one already available. These would allow me to introduce new problems, dinos, other animals and tactics to deal with them...
I want to have a consistent style to the game, so different people creating different things isn't going to work and they would have to be freely available for me to use on any other formats i want to port the game to - free or commercial.
I have no problems with giving you images under creative commons or stuff. Even for a commercial project. Of course the style has to match, but that is something one can work on. Especially when there is pixelart it is not that bad to have multiple people working on something imho.
Here are some examples of what I want for DinoDefense
Desert plain - similar to what I have now.
Jungle style background
I'm not after duplicates, but those are pretty much the basics of what I want to see, but in a consistent cartoon-stylized style. ie Simplified as much as possible, but retaining the essence. I will need to be able blur them, so that they appear in the distant background, but I need the full focus images to enable porting. Pixel art isn't absolutely necessary, but that does make things more consistent.
There you go, that gives some insight into what I have planned and what I need to get the job (finally) done
It's very good, but not what I'm after I'm afraid. I have very clear views of what I want - I'm a bit of a perfectionist in that sense, which is why something like DD has taken so long.
Thanks anyway mcobit.
As for it becoming a developer thread - err, the original Pandora was given away FOR developing stuff on, to a developer, who then passed it on to another developer, who's developing games for the community. For free.