I think we will see more and more of this as the Pandora prepares to ship, on the flip side there is a steady flow of new orders now that people can see the device is finally in production.
The order number hovers around 3700 currently, we are cutting them off at 3800.
The whole story behind the Pandora is pretty unique and will probably never happen again with any other device. I and the rest of the team are well aware of how incredibly fortunate we are to be in this position.
But still the Pandora isn't for some people, it's not a PSP. We cannot compete with Sony or Nintendos resources to throw money at problems. Those companies have formidable sums of money, manpower and technology.
If we had rushed in to production in, say July, you would have had the following issues:
Nubs losing their 'center' location and requiring constant software resets + sensitivity issues.
A Dpad which was irritating to use after an hour or so of constant use.
A battery door which in certain circumstances could come loose.
A potential hardware flaw in the USB host.
Some keys that were slightly too low in the case.
+ numerous other small issues.
When we started this, it was to make a device with a particular attention to detail which we don't get from, say GPH or Dingoo.
I can assure you it has that attention to detail + here we are in the forum every day as we work on this. We have worked though some exceptionally complex and difficult situations to keep this exactly as we want it to be.
And it's true, we have not been paid yet. Every penny of your money has gone in to this project as well as a lot of our own.
It's a shame some people want to rock the boat now, but we have funding in place to make sure we ship. Or sail. Or Launch. Or another boating related link.