You think I want the game to fail? I started the topic, you dolt. of course I'm looking forward to it. that doesn't mean I can't recognize and call out what hes doing as stupid and over dramatic.bustaballs said:I think PoisonedV wins the douche bag of the year award with that post. That was just nice.
I'm personally looking forward to the game. It looks amazing. I've done my part by sending a message to Nintendo and I hope he succeeds in his effort.
Well, but Nintendo only LICENSE the game... he wanted to produce it himself, no?CyruzDraxs said:DS, being a cartridge system, has to go through a very expensive manufacturing process which, unless the the game is obviously going to be massively successful, can often just not be financially viable. It's very expensive per unit to make small batches. It's just not worth it to Nintendo unless they can have some assurance of it's potential.
EvilDragon said:Well, but Nintendo only LICENSE the game... he wanted to produce it himself, no?CyruzDraxs said:DS, being a cartridge system, has to go through a very expensive manufacturing process which, unless the the game is obviously going to be massively successful, can often just not be financially viable. It's very expensive per unit to make small batches. It's just not worth it to Nintendo unless they can have some assurance of it's potential.
Or do ALL cartridges have to be produced by Nintendo (because of copy protection, etc.)
All games are manufactured by Nintendo and thus have to have a proper manufacturing license and a bunch of other Corporate BS before they even get looked at.
Well, the the funny thing is: Nintendo did start with (mostly) ONE PERSON GAMES themselves. It was all Miyamoto who had fresh, weird and new ideas which DID work out, funnily.EvilDragon said:QUOTE
For a single person developing a game by himself out of his room it would be exceedingly difficult to convince Nintendo that your idea is a good one. To be honest, I don't see why Nintendo would want this game. It looks awesome to us, but to the average Nintendo customer it probably wouldn't have much appeal at all.
They thought the Donkey Kong Arcade would be a failure... and it clearly wasn't.
That was back when pretty much any game development team was less than 10 people. Now there is multi-million dollar budgets and 1000 person teams spending years to make a game. A one-man-team would just get laughed at in this era of massive production video games.
Sadly, even Nintendo has started to lose interest in the 'low-budget' games. I think the Pandora will mark the rebirth of the game industry, while Nintendo, Sony and Microsoft fight for their majority share, despite losing millions on high-cost, high-risk hardware and software.
World of goo has been a success and is made by I think 2 people! for me bob should be copying their system of create publish and sell to markets you can hit yourself via websites E.g PC and MAC get it fine tuned and at the major games shows get lots of press for having a great game and then go for XBLA or the Wii version(cant remember its name) then IF its succesful maybe an actual production for DS or PSP etcPoisonedV said:I think the pandora will go by unnoticed. just like the GP2X.
nothing stopped when the GP2X was released, and when you think about the pandora- in many ways a natural evolution of what the community was using the gp2x for- you can predict it much the same way. odds are higher than ever against freeware developers and they just keep rising, their only real ability now is to 1. produce innovative ideas that wouldnt get published due to niche audiences or 2. to make free versions of existing games. they have, for the most part, been losing their ability to reach the scope, production, shine and polish of retail games for 12 years and unless developers really step it up to make their stuff user friendly and generic (ugh) the pandora doesn't seem like it will be a big hit. not to mention the much higher price point, the technological know-how that will be required in the beginning and quite possibly intermediate stages, and the keyboard, it won't appeal to gamers. yes, these all make sense but they won't make sense the way they will look at it.
TaG said:Username said:A donation system would be interesting... but if he made it freeware it might attract more customers to the pandora.
jakewastaken said:Same for me here... why after 5 years of development suddenly discredit Nintendo (what about lisence?).WizardStan said:I hate to point out, but he probably doesn't really care if the Pandora is a success or not. In fact, if someone asked me to donate 5 years of my time so someone else's product could be a bigger hit, I might feel exceptionally insulted.
I somehow doubt he'll need to spend an additional 5 years porting this to the Pandora. No one is asking him to donate anything at all. He developed his own game by himself for commercial profit. If he chooses to port it to the Pandora then a bunch of us will pay him for that as well. If not, oh well. I'd be flattered if a group of people showed interest in my game rather than insulted. We're not trying to get him to ditch his DS version...
If you read the post two up from yours, someone was suggesting that he could make his game freeware, to attract customers to Pandora. So the point is whywould he spend five years of his life and then help someone else's hardware? He may want to in order to maximise the number of people that play his game but if so why start with a freeware port to Pandora?
What's his motivation?
I sort of realize that this is a ploy for attention, but it's just as inexcusable.Alex. said:Don't dismiss the possibility that this is all intentional marketing just yet.