ptitSeb
Serial Porter
Well, most of the things I'm doing now for the Pandora, I'm also doing them with the Pyra in mind. It is especialy true for Yabause that is very CPU limited.
There's the capcom dungeons and dragons game that's supposed to be good; and it's 2d. Hopefully this emu will be quite playable on Pyra.Wow this is pretty cool, I never expected to see anything like this on the Pandora.
Can anyone recommend any classic Saturn only titles (preferably 2d and not too fast paced) that I could check out... maybe a RPG?
Well done ptitSeb
Guardian Heroes, and btw you can take a video and show it to us XD.Wow this is pretty cool, I never expected to see anything like this on the Pandora.
Can anyone recommend any classic Saturn only titles (preferably 2d and not too fast paced) that I could check out... maybe a RPG?
Well done ptitSeb
I tried 3-4 Versions of Guardian Heroes with different Settings.Guardian Heroes, and btw you can take a video and show it to us XD.Wow this is pretty cool, I never expected to see anything like this on the Pandora.
Can anyone recommend any classic Saturn only titles (preferably 2d and not too fast paced) that I could check out... maybe a RPG?
Well done ptitSeb
That's common in every emulator that can't quite run at full speed; in order to keep the sound in sync with the graphics, they have to stop the sound briefly every frame (or, more accurately, since the sound data comes from the same code making the graphics, they actually run out of anything to play every frame). You hear this as momentary regular dropouts, or cracking.Another issue I've been noticing is that there is crackling, etc.in the background music of Magic School Lunar (and probably every other game).
Is there any way to fix it?That's common in every emulator that can't quite run at full speed; in order to keep the sound in sync with the graphics, they have to stop the sound briefly every frame (or, more accurately, since the sound data comes from the same code making the graphics, they actually run out of anything to play every frame). You hear this as momentary regular dropouts, or cracking.Another issue I've been noticing is that there is crackling, etc.in the background music of Magic School Lunar (and probably every other game).
Oh, my hearth! . Thank you so much for try it ^0^.I tried 3-4 Versions of Guardian Heroes with different Settings.Guardian Heroes, and btw you can take a video and show it to us XD.Wow this is pretty cool, I never expected to see anything like this on the Pandora.
Can anyone recommend any classic Saturn only titles (preferably 2d and not too fast paced) that I could check out... maybe a RPG?
Well done ptitSeb
I did not get this Game to start,sorry. :unsure:
The most instensive part here is the Graphics rendering, not the sound. So putting sound on DSP may help, but not enough for full speed, and it will not make the sound continuous, as it's bounded to the general speed of emulation (plus, puting the sound on the DSP means using SCP2, that is the multithreaded one, but it doesn't seems compatible with the arm dynarec, so a huge amount of work, that I will not do).Would the DSP be useful in making the audio play at (almost) full speed?
Is anyone able to replicate those issues?I have two more issues to report regarding the playing of Magic School Lunar via it:
1. The sprites move around when walking around in a town, etc.
2. Having Senia cast the Thunder spell in the first random battle causes the game to get stuck.
Are you having any luck on speeding that part up?The most instensive part here is the Graphics rendering, not the sound. So putting sound on DSP may help, but not enough for full speed, and it will not make the sound continuous, as it's bounded to the general speed of emulation (plus, puting the sound on the DSP means using SCP2, that is the multithreaded one, but it doesn't seems compatible with the arm dynarec, so a huge amount of work, that I will not do).Would the DSP be useful in making the audio play at (almost) full speed?
I will work on the graphic part, to try speed things up, but that will take time, as this part is very complicated (I will try to focus on drawLine16b from vidsoft.c if you are interested).
Nope (I haven't resume my work on yabause yet).Are you having any luck on speeding that part up?The most instensive part here is the Graphics rendering, not the sound. So putting sound on DSP may help, but not enough for full speed, and it will not make the sound continuous, as it's bounded to the general speed of emulation (plus, puting the sound on the DSP means using SCP2, that is the multithreaded one, but it doesn't seems compatible with the arm dynarec, so a huge amount of work, that I will not do).Would the DSP be useful in making the audio play at (almost) full speed?
I will work on the graphic part, to try speed things up, but that will take time, as this part is very complicated (I will try to focus on drawLine16b from vidsoft.c if you are interested).