JaqMs posted on Mar 20 2006 at 10:50 PM said:DaveC I'm curious, would you prefer a TV-sized handheld for emulation?
JaqMs I'm curious, are you retarded?
What does "TV-sized" have to do with anything? Just because I say 2" screens are shit you ask do I prefer something that is the size of a TV? You make no sense, stop talking stupid to me. Since when is the Gp2X "TV-sized" :rolleyes:
I prefer something middle sized in handhelds where you can actually play it for more than 5 minutes without getting a headache or your hands cramping up. You know like the size of a PSP, DS, original GBA etc So no I don't like either TV-sized or microscopic sized either, extremes either way are bad to me.
vaustein posted on Mar 20 2006 at 10:49 PM said:First of all, it's great to see DaveC and Radek, probably the two most technically astute participants on the forums, involved in such a detailed discussion over a question I wrote. Not to start a circle-jerk, but I wanted to acknowledge this. Also, I knew about the small screen, but *analog controls* on the XGPmini was news to me.
The key advantage of the (theoretical) XGPmini is 3D support. We know what 3D hardware processor would be used. So, here's the tiebreaker question. The consensus is that 3D
PS1 games (e.g. Silent Hill) will always be <= 10fps on the GP2X even if the
second ARM is exploited - please correct me if I'm wrong. Does the XPGmini open the possibility of full-speed 3D PS1 emulation?
When I was talking about analog, I was referring to the XGP not mini.
PS1 would probably be better on the mini than the GP2X *if* the 3D chip can be utilized. It doesn't always work out as a 1:1 3D XGP chip to PS1 3D chip emulation, just like the 2D coprocessor on the GP2X does not equal a 2D co-processor on a SNES etc. All 3D chips aren't accessed or structured the same way just like 2D chips are different. PS1 will be better than any of these on the PSP because the PSP uses the Mips family CPU like the PS1. This has been my thoughts all along, if you want 3D go PSP, 2D GP2X.
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