Nintendo
Nintendo Switch
The totally agree with what has been said in the above post.
DaveC posted on Mar 20 2006 at 05:17 PM said:vaustein posted on Mar 20 2006 at 11:57 AM said:Not to sound anti-capitalist, but based only on the comments in this thread,
the XGPmini could put GPH out of business.
Will loyalty to the GPH team prevent
the community here from embracing XGPmini (sidestepping DaveC's legitimate
issue with proprietary batteries) ? There's a long thread about GPH's codebase
not being fully available; failing to "embrace the dev community".
Lately, the comments about GPH have a "don't count on them" theme. Is the
"honeymoon" over?
It may not put them out of business but it will certainly hurt sales and fragment he community. You will have devs that love squinting at small screens for some reason
DaveC posted on Mar 20 2006 at 05:17 PM said:that will abandon the GP2X and go to the mini. You will have others that want analog sticks and 16:9 screens because "it is new" and move to that. What ever
DaveC posted on Mar 20 2006 at 05:17 PM said:the reason these are certainly bad news if you like the GP2X form factor for emulators. Devs typically only develop for the system they like. If they like the one that you don't you are shit out of luck. Since it seems like eveyone is going mental over the XGP and mini for some odd reason, it isn't looking to good for the GP2X side of things.
Radek posted on Mar 20 2006 at 03:48 PM said:So they can move to anything else. The XGP doesn't have a monopoly on things like handhelds. They even might decide to drop the programming altogether and go to live with Eskimos too.
I have to disagree. Most of current GP2x's software are using just one cpu and sometimes blitter. The XGP's chipset is looking to be the VRender3D from the same company what has done the MMSP2. They have many similarities and most of apps are just plain C/SDL (or another lib) so for developer it will be just changing the build target and that is.
I'm not talking here about the "hardcore" stuff like abusing the hardware or some crazy effects.
Look again - many of GP2x's software relases are ports from other machines. Even the excellent Outcast... I don't thing that GP2x's situation will be worse with XGP around.
There will be of course rush at the beginning of XGP but things will calm down and return to normal.
DaveC posted on Mar 20 2006 at 06:03 PM said:Radek posted on Mar 20 2006 at 03:48 PM said:So they can move to anything else. The XGP doesn't have a monopoly on things like handhelds. They even might decide to drop the programming altogether and go to live with Eskimos too.
I have to disagree. Most of current GP2x's software are using just one cpu and sometimes blitter. The XGP's chipset is looking to be the VRender3D from the same company what has done the MMSP2. They have many similarities and most of apps are just plain C/SDL (or another lib) so for developer it will be just changing the build target and that is.
I'm not talking here about the "hardcore" stuff like abusing the hardware or some crazy effects.
Look again - many of GP2x's software relases are ports from other machines. Even the excellent Outcast... I don't thing that GP2x's situation will be worse with XGP around.
There will be of course rush at the beginning of XGP but things will calm down and return to normal.
The XGP may not have a monopoly but it will still entice some devs away from the GP2X. Yes they can go live with the eskimos, but it is more likely they will still program, and do it for one of the new systems.
The GP32 and the GP2X have similar CPUs too and developement for the GP32 has basically come to an end. There was no returning to normal for that. Once developement shifts to the XGP it will more likely than not stay there just like the current developement went from GP32 to GP2X and stayed. For those that like
DJprocyon posted on Mar 20 2006 at 06:51 PM said:If these 2 new consoles are gonna be homebrew-able, I suppose it would be cool, but I suppose one fear I would have is that the current coding-scene gets really fragmented... It would be kinda cool if the two were cross-codable, so that whatever console you choose, you'd be able to run the same stuff on either... but my guess is that will never happen.
And despite what all you guys say, the GP2X will most definitely get left in the lurch - just look what happened to the GP32!
DJprocyon posted on Mar 20 2006 at 04:51 PM said:If these 2 new consoles are gonna be homebrew-able, I suppose it would be cool, but I suppose one fear I would have is that the current coding-scene gets really fragmented... It would be kinda cool if the two were cross-codable, so that whatever console you choose, you'd be able to run the same stuff on either... but my guess is that will never happen.
And despite what all you guys say, the GP2X will most definitely get left in the lurch - just look what happened to the GP32!
DaveC posted on Mar 20 2006 at 05:07 PM said:Yeah that is the problem. And what is the GP2X going to be left in the lurch for? A tiny screen? Why does everyone want a tiny screen? It will be abandoned for the XGP? What does the XGP have that is worth abandoning the GP2X for? You mean we actually WANT to stretch emulators to a 16:9 wacked out ratio and blurr everything out with filters to hide stretching artifacts? Then play the resulting blurry mess with a sloppy analog? I don't see what the big attraction is even if it is a little faster. Why do people want something WORSE so much? Shiny new plastic and everyone goes nuts :rolleyes: It just makes absolutely NO sense to me at all. I don't get it.
DaveC posted on Mar 20 2006 at 12:07 PM said:Why do people want something WORSE so much? Shiny new plastic and everyone goes nuts :rolleyes: It just makes absolutely NO sense to me at all. I don't get it.
I don't think there's enough difference for developers to jump on those other platforms. Speaking as a developer, there's basically two reasons to start developing specificially for these new machines:DJprocyon posted on Mar 20 2006 at 11:51 AM said:If these 2 new consoles are gonna be homebrew-able, I suppose it would be cool, but I suppose one fear I would have is that the current coding-scene gets really fragmented...
And despite what all you guys say, the GP2X will most definitely get left in the lurch - just look what happened to the GP32!
aapje89 posted on Mar 20 2006 at 08:05 PM said:I hope the xgp & mini will be crap.
So all the devs stay with the gp2x
vaustein posted on Mar 21 2006 at 12:49 AM said:First of all, it's great to see DaveC and Radek, probably the two most technically astute participants on the forums, involved in such a detailed discussion over a question I wrote. Not to start a circle-jerk, but I wanted to acknowledge this. Also, I knew about the small screen, but *analog controls* on the XGPmini was news to me
vaustein posted on Mar 21 2006 at 12:49 AM said:The key advantage of the (theoretical) XGPmini is 3D support. We know what 3D hardware processor would be used. So, here's the tiebreaker question. The consensus is that 3D
PS1 games (e.g. Silent Hill) will always be <= 10fps on the GP2X even if the
second ARM is exploited - please correct me if I'm wrong. Does the XPGmini open the possibility of full-speed 3D PS1 emulation?