cowai
hellolo.
Hello, is there any news zodttd, exophase, anyone? I'm just so exited by you guys (in a non-gay way ) that I can't wait! Sorry for the bump...
Thanks
Thanks
Fucking right.Yorper posted on Feb 23 2007 at 11:39 AM said:If there was any news surely they would tell everyone and not wait to be asked? ^_^ Cant wait till its done though, only reason i want it is to be able to play golden sun
zodttd posted on Feb 14 2007 at 06:14 PM said:Hi everyone,
Progress is being made. I have some time to work on it today and I'll see what we land up with.
Thanks for the help Exophase, without you we wouldn't have the chance to see this project. ...I'm currently reserving the:
- base pointer (r4)
- cycle counter (r12, hope this is safe now that I think of it),
- your define for reg_s0 (r5)
- the link register for calling conventions
The temporary regs are not reserved (I added a temp reg for immediate conversions). They're tossed even on calls. I should probably push/pop them as well on the calls. The memory stubs are treated as if they're a sub routine. They preserve R4,R5,R12 (and LR when needed) within the stub, but after doing the bx lr and back to recompiled code, the regs for the recompiled code are popped. Only variation to this is the cycle counter where it may be changed within the memory stubs, and in that case r12 isn't pushed/popped.
I'm a bit confused as to what the primary purpose of reg_s0 is in this case. It seems to have dual purposes.
Either way, I only would have at max 4 reserved registers if I use the push/pop method described above. That means I can allocate:
- r4 to r8 (might be able to squeeze in r9 and r10)
- change reserved regs to the higher end of r9,r10,r11,r12...I can probably take out the cycle counter and use reg[] memory but not worth it most likely. I can also probably reduce this by one reg by not reserving a temporary reg.
Question, what to do about a0 to a3? Nothing really uses r3 and when I push/pop I can secure that reg as static alloc right? r2 might be tricky, and a0 and a1 would be out of question right?
msg me when you have a chance.
What game is that? I might have to play it on my GBM.Faraz Parsa posted on Feb 28 2007 at 06:26 PM said:Can't wait to play this on the 2x:
It's like a tactical shooter, but pocket-sized. And on the 2x, it'll be a blast.
Great game.therealadmin posted on Mar 1 2007 at 09:08 PM said:That game does look pretty cool, but I can't wait to be able to play Summon Night.