Stephane Hockenhull
Member
- Joined
- Sep 12, 2010
- Messages
- 282
EDIT: I've added an RTS option
EDIT: video
https://www.youtube.com/embed/lyCJ4YxodDQ?feature=oembed
I got my 3D engine to the point where I should start making a game with it.
then I found out about the competition like you guys (Buh? Whaaaaaat? )
so I got the cross-compiling to ARM working, fixed the OpenGL ES subsystem, whipped up a quick cube/chunk rendering subsystem, made 4 tiles and a quick semi-random+sine land generator to try it out and test performance on OMAP3 (BeagleBoard @ 720Mhz) to see if it was possible at all, and here we are.
the poll choices are the 3 projects I'm interested in developing with this tech, you guys get to influence my pick
its normally running around 40fps in that window (the FPS drops whenever I hit {print screen} to get a screenshot, you can see the cpu spiking in the system monitor),
not quite done with the optimizations yet and the Pandora is faster than the BB so things are looking good.
click the spoiler button for screenshots.
EDIT: video
https://www.youtube.com/embed/lyCJ4YxodDQ?feature=oembed
I got my 3D engine to the point where I should start making a game with it.
then I found out about the competition like you guys (Buh? Whaaaaaat? )
so I got the cross-compiling to ARM working, fixed the OpenGL ES subsystem, whipped up a quick cube/chunk rendering subsystem, made 4 tiles and a quick semi-random+sine land generator to try it out and test performance on OMAP3 (BeagleBoard @ 720Mhz) to see if it was possible at all, and here we are.
the poll choices are the 3 projects I'm interested in developing with this tech, you guys get to influence my pick
its normally running around 40fps in that window (the FPS drops whenever I hit {print screen} to get a screenshot, you can see the cpu spiking in the system monitor),
not quite done with the optimizations yet and the Pandora is faster than the BB so things are looking good.
click the spoiler button for screenshots.
possible 3rd-person quest camera angle:
3rd-person strategy camera angle:
1st-person camera angle:
and unlike a certain well known game , this engine has mipmaps and built-in supports for higher/lower res texture packs, even different resolutions per tile faces.
but the best part: it runs on the Pandora.
3rd-person strategy camera angle:
1st-person camera angle:
and unlike a certain well known game , this engine has mipmaps and built-in supports for higher/lower res texture packs, even different resolutions per tile faces.
but the best part: it runs on the Pandora.
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