Stephane Hockenhull
Member
- Joined
- Sep 12, 2010
- Messages
- 282
Ok, I admit it: I laughed at the "Sharp Edges" punnery.
there's about a dozen more stupid taglines
had to put something to read during the initial world generation which takes a while (about 2mins).
I want to make it easy to generate most of the starting world on a PC then transfer it to the Pandora SD card, the game runs very well when walking around a pre-generated area loading off the SD card, it still stutter a bit when you're walking into new area and it has to generate the world as you're moving.
overclocking should help a huge amount there (a 720Mhz, about 400Mhz are eaten up for the main game, leaving 320Mhz for world gen, OCing to 1Ghz (and extra 280Mhz) could nearly double the world gen speed) , using the DSP might do some good eventually but I expect at most a 25% boost.
now that I mostly fixed the SD card read/write stalls, the leftover stuttering is due to both threads (game and world gen) fighting for CPU time, its a bit easier to balance on a realtime gaming console OS with fixed priorities, Linux is more tuned for general fairness.
I'll figure out something, its still very much a work in progress.