Right... I've now tried everything except GPWar (since its 17 mb, which I don't atm have room for), Zot, the font tester, and GPAmp (no OGG files to plug into it). Oh and GMame, since I have no roms atm.
GPFinalWar: I durvived for roughyl 30 seconds, but in that time, I was darn impressed by how far this engine ahs come. I look forward with great anticipation to the day full AI is done, and its possible to set up campaigns (ideally). Even better would allow gfx changes/sets, but I somehow think that might be a tad hard
Vertical: Lovely game. Really really lovely game. Add some powerups, some scrolling bg objects, a score, and probably a few other tweaks (a shop
), and you could almost certainly sell it. Very nice.
Xigon1: I didn't actually manage to get to any points where changes might have been made, but this is also a great game. There's a few tweaks you could possibly do (more than one money icon at once, perhaps appearing at the same position as the last craft in a string to be destroyed rather than randomly in the middle, maybe a few more enemy ships), but this is up there with the best of GP32 shooters.
Andyman: Its as great as ever... can't say I saw any changes, but tis a darn good game
Universal Mercenaries: Another good little entry - short, but with great gfx, and fun gameplay. Any chance of adding a key to accellerate (as though changing gears on the outboard motor) since there were points when I found the river (and the raft) were both moving frustratingly slowly. Darn good though
Alien Eraser: Nice start to a game, though I have to say I found it slightly annoying how obvious the repeat in the music was...
Numo: I loved the menu effect, and if I'd bothered to read the readme before trying it, I'd have probably found the game fun as well, but I kinda just got confused lol. It looks wondeful, though.
Card Casino: Nice card game - with the demise of that Solitaire pack, its great to see some card games come out for GP32, especially ones as crisp as this
.
Crazyjack: Very nice lode-runner style game. Doesn't play quite like the original - its a LOT easier, for one - but it does play like a very very good game with some great gfx to boot. I wouldn't mind seeing the same tiles used in a standard platform engine at some stage, either - you could make Jack into a series
Darts: This is actually the first time I've played Darts in any release. And its great fun - and very very well presented. Its a pity it can't actually win anything in this compo, but there we go...
Gamasumo: Looks really fun, but I got bored of waiting for the AI to make its move. I'd love to see where this goes in the future
KoF91: Nice release of the best 1 on 1 fighter for GP. The background somehow makes the loading seem so much better, and its great to see random background selection in there.
Gigadrive: My personal favourite (and I'm sure many others) - lots of stuff doesn't work on it, but lots of other stuff does. Try Sonic 2, or Vectorman, both play brilliantly, as I'm sure to many many others. Its quite astounding just how good the Genesis games look on the GP. Once this has got sound, save, and a couple of bug-fixes (missing registers?) I'll never need another Gen emu, I think.
Gpsweep: Before this there was GPMine 0.1a (from the days of yore well over a year and a half ago). Now there's a minesweeper game that plays well and looks nice to boot - and has saves scores. Brilliant
. Any chance of a custom mode, btw?
I think that's it, apart from Asciiart, which since I entered, I'm not going to say anything about lol. Brilliant competition; so many good bits and pieces