bzar
A Commando
Derek said:I think some people read to much into my post. I meant a generalized comparison.
Example: ( please forgive me as I have never used glxgears and am unfamilar with it so I don't what exactly it outputs when you run it. )
Lets say you run glxgears on the minimum spec PC running linux
so P3 1Ghz, 256MB Ram, and a Geforce 3 and you got 100fps (reminder I am just throwing numbers up for my example)
then on the Pandora you ran it and the output was only 20fps.
At that point you would have to assume that Doom 3 isn't going to run very well.
That's what I was talking about when referring to benchmarking a min spec P3 vs Pandora. Just a ball park comparison.
I mean if the Panora's CPU can't do this and can't do that, but the P3 can, then it would take one hell of a port to make it run comparable. Unless it was built from the ground up based off of the source...then we wouldn't have the same game would we.
No, people were right. You can't even have a ballpark comparison. It's oversimplifying the subject. A good analogy is say a 100-integer vector, which is the gpu's performance on different areas and a 100-float (ranging 0.0...1.0) vector showing a specific application's needs. The overall performance would be something like the dot product of these two. Using glxgears for testing is like having a vector with one 1.0 while the rest are 0.0. As you can see, you are then dismissing 99% of the gpu's performance.
And no this is not accurate, but it should give you a picture of what you're asking for.
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