timbobsteve
Member
- Joined
- Oct 4, 2005
- Messages
- 301
Are you up for dev'ing with us craig? that would be kool to have you onboard.
As for the RE-Camera thing... I am currently working on a mock-up demo of the camera for WinQuake so everyone can see what I am talking about.
To be brutally honest I hated every Resident evil game (Besides RE4 on GameCube, simply because it was more action less puzzle crap)..... basically I am an action gamer.... All I want to do with this mod/game is make an fun thing to play.
I have a basic overview of my proposal for a game (no story as of yet):
-Resident Evil style fixed camera.
-Action based gameplay
-2 possabilities for weapon/aiming system.
- We can have a button that automatically turns the player onto the
nearest enemy. Sort of like a lock on to enemy button... NOTE: I
already have code for this.. taken from another mod.
- We can have a button that toggled First Person View... the catch is
That while in this mode the player can't move... adds a nice little
gameplay dynamic.
- Modells need to be created for Monsters/Players/Weapons
- Levels should be easy to create. The camera entity system will be like
3D Max, whereby you place the camera and then place an info_null
entity where you want to look towards.
I think realistically we can get this up and running (system wise, not models) in a couple of weeks on the DOS/Windows/Linux version of quake and, if the engine is not much different, we can port it directly to GP2X straight away.
I really am an action gamer... so this style seems more appealing. But if you and craig would prefer to make a flight-shooter style game I will tag along.
NOTE TO EVERYONE ELSE: Please let us know what your opinons are. It is no use us making a game for ourselves and the community not enjoying it. What type of games do you like and what type of games would you like to see on the GP2X???
My 2 cents.
As for the RE-Camera thing... I am currently working on a mock-up demo of the camera for WinQuake so everyone can see what I am talking about.
To be brutally honest I hated every Resident evil game (Besides RE4 on GameCube, simply because it was more action less puzzle crap)..... basically I am an action gamer.... All I want to do with this mod/game is make an fun thing to play.
I have a basic overview of my proposal for a game (no story as of yet):
-Resident Evil style fixed camera.
-Action based gameplay
-2 possabilities for weapon/aiming system.
- We can have a button that automatically turns the player onto the
nearest enemy. Sort of like a lock on to enemy button... NOTE: I
already have code for this.. taken from another mod.
- We can have a button that toggled First Person View... the catch is
That while in this mode the player can't move... adds a nice little
gameplay dynamic.
- Modells need to be created for Monsters/Players/Weapons
- Levels should be easy to create. The camera entity system will be like
3D Max, whereby you place the camera and then place an info_null
entity where you want to look towards.
I think realistically we can get this up and running (system wise, not models) in a couple of weeks on the DOS/Windows/Linux version of quake and, if the engine is not much different, we can port it directly to GP2X straight away.
I really am an action gamer... so this style seems more appealing. But if you and craig would prefer to make a flight-shooter style game I will tag along.
NOTE TO EVERYONE ELSE: Please let us know what your opinons are. It is no use us making a game for ourselves and the community not enjoying it. What type of games do you like and what type of games would you like to see on the GP2X???
My 2 cents.