Many thanks - and the very best of the season to everyone!
One of the benefits of creating these images in multiple layers (like using a couple of layers above the render to paint the "eyes" onto) is that it's dead easy to make some changes. Removing the eyes, for example, is a doddle as they are deliberately not "baked into" the main image.
Large:
http://i45.tinypic.com/ay3l7p.png
Small:
Practically no work at all.
There's a fine line, somewhere, between getting all arty farty and 2I have a vision" and being so gutless that one tries to pander to everyone (and please no-one). It's a line I'm trying to balance on, partly in the hopes that if ED (or other OpenPandora team member) has a specific request for a change that they'll feel they can make it. After all, I'd like Pandora Wallpaper to be the best it can be, and OP are the guys who determine, at the end of the day, what the Pandora is. Some changes I've already tried to incorporate.
With that in mind, while I like the idea of the blue logos, it isn't mine. It's a lovely idea, but it's not my original (arty farty alert!) "vision" - so the direction I was originally going is still there (as you can see above), with the glowy blue logo eyes added on top as extra layers that I can make invisible. The lighting for some scenes - the fishtank and a couple of the GIRL images at least - is done in such a way that I do not have to re-render in order to make the lighting brigther, or darker, or more global, or more "spotlight" like... to a degree, at least, these variations can be produced simply by altering the way I mix several different renders, and take minutes (even seconds) to produce. No worries!
I only really bleat if it's TOO far from what I want, or if a good quality render of the change would be too much. I'm tempted to redo the skeleton with the texture a bit harsher again - halfway bewteen the current state and the eyeball-popping state, but I'm FAIRLY happy with it as is now, I think