yeoldegrove
Member
This is a build for the pandora of:
"VCMI - Heroes of Might and Magic III"
"the project aiming to recreate best turn-based strategy ever!"
http://vcmi.eu
http://forum.vcmi.eu
Thank you VCMI-Team for this great piece of software!!!
This is still beta software (as announced by the VCMI-Team) and got a big update this June.
If you find any Bugs, they're mostly bugs of the VCMI-Software itself... Not BUGS of my port
Search and report them here:
VCMI Bug Tracker
VCMI Help & Bugs
You need the official Data files to run this. This can get realy tricky...
There is a script distributed by the guys of the VCMI-Team called vcmibuilder (http://svn.code.sf.net/p/vcmi/code/trunk/vcmibuilder).
It can extract differnt install sources and download the needed free files (I tried to pack all the free ones into the pnd).
Here is a full HowTo: http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Installing_Heroes_III_data_files
Download:
http://repo.openpandora.org/?page=detail&app=vcmi.yeoldegrove
### Updates ###
# 20140322
updated to vcmi-0.95
- many changes regarding campaigns
see official vcmi forum or svn for changelog:
http://forum.vcmi.eu/viewtopic.php?t=854
http://svn.code.sf.net/p/vcmi/code/trunk/ChangeLog
- still issues with ingame buzzing music (see posts)
# 20131208
updated to vcmi-0.94
see official vcmi forum for changelog:
http://forum.vcmi.eu/viewtopic.php?t=766
removed resolution script (was to confusing)
# 20130707
I just tried Notaz "Improved SDL".
Regarding how you scale the game it is quite readable/playable when you use it...
Will build a script, that lets you choose a few resolutions before gamestart...
Build a script, that lets you choose a SDL resolution at gamestart.
The game should be quite playable NOW!!!
# 20130708
800x600 will now be set as the standard ingame resolution if you start the game for the first time or delete appdata/vcmi.yeoldegrove/.vcmi
"VCMI - Heroes of Might and Magic III"
"the project aiming to recreate best turn-based strategy ever!"
http://vcmi.eu
http://forum.vcmi.eu
Thank you VCMI-Team for this great piece of software!!!
This is still beta software (as announced by the VCMI-Team) and got a big update this June.
If you find any Bugs, they're mostly bugs of the VCMI-Software itself... Not BUGS of my port
Search and report them here:
VCMI Bug Tracker
VCMI Help & Bugs
You need the official Data files to run this. This can get realy tricky...
There is a script distributed by the guys of the VCMI-Team called vcmibuilder (http://svn.code.sf.net/p/vcmi/code/trunk/vcmibuilder).
It can extract differnt install sources and download the needed free files (I tried to pack all the free ones into the pnd).
Here is a full HowTo: http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Installing_Heroes_III_data_files
Download:
http://repo.openpandora.org/?page=detail&app=vcmi.yeoldegrove
### Updates ###
# 20140322
updated to vcmi-0.95
- many changes regarding campaigns
see official vcmi forum or svn for changelog:
http://forum.vcmi.eu/viewtopic.php?t=854
http://svn.code.sf.net/p/vcmi/code/trunk/ChangeLog
- still issues with ingame buzzing music (see posts)
# 20131208
updated to vcmi-0.94
see official vcmi forum for changelog:
http://forum.vcmi.eu/viewtopic.php?t=766
removed resolution script (was to confusing)
# 20130707
I just tried Notaz "Improved SDL".
Regarding how you scale the game it is quite readable/playable when you use it...
Build a script, that lets you choose a SDL resolution at gamestart.
The game should be quite playable NOW!!!
# 20130708
800x600 will now be set as the standard ingame resolution if you start the game for the first time or delete appdata/vcmi.yeoldegrove/.vcmi
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