Quite so. Which games were failing? I can test them and let you know why...Belgarath posted on Apr 15 2006 at 10:59 AM said:Er actually it emulates a 1mb chip amiga.
In WinUAE I don't hear any music if I've set it up for 1MB chip RAM. If I set it up for 512K chip and 512K slow, then I get music. So there you go - it needs 512K of non-chip RAM to play music in the Last Ninja 2.White Demon posted on Apr 17 2006 at 09:28 AM said:More testing. Sorry yes, I see now it emulates an ECS KS1.3 Amiga with 1MB RAM. That's definitely the best setup.
It's just that, in Last Ninja 2, I don't get any music on the GP2X, only sound effects. Yet on WinUAE I'm getting full music in 1MB emulation (and sound effects only with 512KB).
Not a life threatening problem sure, just a bloody annoyance, as the music is really cool.
More testing. Sorry yes, I see now it emulates an ECS KS1.3 Amiga with 1MB RAM. That's definitely the best setup.
SunSpire posted on Apr 19 2006 at 10:25 PM said:EDIT: Finally got SuperCars 2 to run, the "Super Cars II (1991)(Gremlin)[cr HP][f AGA]" found on the web seems to be the only one that doesn't crash after the logo screens, but it's slooow @266 MHZ w/o sound.
Still cool!! My favey amiga racing game :rolleyes:
"SunSpire"
To avoid the hang during the loading screens, you need to have sound ON (at least on the version I tried).SunSpire posted on Apr 19 2006 at 10:25 PM said:EDIT: Finally got SuperCars 2 to run, the "Super Cars II (1991)(Gremlin)[cr HP][f AGA]" found on the web seems to be the only one that doesn't crash after the logo screens, but it's slooow @266 MHZ w/o sound.
Still cool!! My favey amiga racing game :rolleyes:
Critical is alredy working on thispomata posted on Apr 20 2006 at 09:05 PM said:Sorry but used code 68000 for the usable Gngeo and MameGp2x is not good with Uae?![]()
B4N5H33 posted on Apr 28 2006 at 08:01 PM said:hey critical!
any progress/success on integrating the cyclone core?
greetings
B4N5H33