Uae4all Amiga Emulator Port To Gp2x


this is fantastic critiical, ill have to try the games that i couldnt use cos of mouse and see how far i get..

thanks
 
Shane R. Monroe posted on Feb 5 2006 at 05:07 AM said:
I'm adding a good dozen entries...

ANYTHING that's based on Workbench to boot doesn't work. This is most shareware stuff and early commercial stuff.

Setting throttle to 0 as hacox suggested seems to sort that out (at least in UFO: Enemy Unknown). Well, it loads WB and goes from there, anyway. Now you can use the mouse, hopefully WB is usable too, FWIW.

As what's a temporary bodge, but one which might stay in some form or another,
I experimentally mapped the A button to provoke a RETURN keystroke, then a SPACE one. This appears to get around the keypress things in UFO, but I don't really know what I'm doing with the game, to tell the truth.

If anyone's interested in trying out the hack, it's here:
http://www.vividvillage.com/uae4all_gp2x_0...eyhack-test.zip

This is just the gpe, to see if it suits people. If it does, I'll rev the version properly.
 
Last edited by a moderator:
WhiteFalcon posted on Feb 5 2006 at 12:41 AM said:
Shane R. Monroe posted on Feb 5 2006 at 07:08 AM said:
I've created a tool to generate Wiki entries ... Will shave off TONS of time ...

http://www.dualscreenradio.com/uaeentry.php

Enjoy - let me know if you find any bugs.

A handy generator. Would be nice if you could just pop in wiki with auto-login like when you normally go there by its URL.

Once you're logged in once, it should keep that login until you destroy that session. Just keep ONE window open that is logged in, and the subsequent clicks to the wiki should auto-log you in. I'm using Opera and keep one of the Wiki tabs open - and that's how it behaves. Not sure on IE, but Firefox should behave the same.

I can look into some sort of direct login - not sure if the wiki will support it.
 
Last edited by a moderator:
critical posted on Feb 5 2006 at 09:18 PM said:
Shane R. Monroe posted on Feb 5 2006 at 05:07 AM said:
I'm adding a good dozen entries...

ANYTHING that's based on Workbench to boot doesn't work.  This is most shareware stuff and early commercial stuff.

Setting throttle to 0 as hacox suggested seems to sort that out (at least in UFO: Enemy Unknown). Well, it loads WB and goes from there, anyway. Now you can use the mouse, hopefully WB is usable too, FWIW.

As what's a temporary bodge, but one which might stay in some form or another,
I experimentally mapped the A button to provoke a RETURN keystroke, then a SPACE one. This appears to get around the keypress things in UFO, but I don't really know what I'm doing with the game, to tell the truth.

If anyone's interested in trying out the hack, it's here:
http://www.vividvillage.com/uae4all_gp2x_0...eyhack-test.zip

This is just the gpe, to see if it suits people. If it does, I'll rev the version properly.

Sweet, going to try it right now :)
 
Last edited by a moderator:
critical posted on Feb 5 2006 at 07:18 PM said:
Setting throttle to 0 as hacox suggested seems to sort that out (at least in UFO: Enemy Unknown). Well, it loads WB and goes from there, anyway. Now you can use the mouse, hopefully WB is usable too, FWIW
Wow thanks for this. This has let me load pretty much everything now. I'm playing fiendish freddy's big top of fun :D

What exactly is throttle anyway?
 
Last edited by a moderator:
Taken from Chui's UAE4ALL site:

- Throttle
Amiga is a hard machine to emulate. So, a lot of games support drawing shortcuts and cpu timeslice ampler. These methods speed up emulation and improve playbility under Dreamcast.
 
Tested Settlers, It loads and runs but because of disk status line you miss the bottom of the screen. (this where all the icons are).

Is there a way to display the full screen, Either by allowing the status bar to toggle off/on or to resize the screen to fit?
 
my ufo goes weid when in the batlle mode, my men dont start in the ship and some are invisable, mabye its my roms ill have to find more...
Oh and Alien Breed works if you set throttle to 0 good news for alot of ppl.
 
I forgot how awsome the amiga was. Just messing about with the emu makes me remember how polished and ahead of its time the machine and games were.

I still say the amiga is the smoothest system ever released.
 
@Critical

Not really an important point at this stage but Ive noticed theres a lot of gfx corruption with hi res screens.

Hired Guns and the Beast 3 title screen (same as box art) are extremely glitchy.

Just thought Id make you aware of it.
 
WhiteFalcon posted on Feb 5 2006 at 08:12 PM said:
Taken from Chui's UAE4ALL site:

- Throttle
Amiga is a hard machine to emulate. So, a lot of games support drawing shortcuts and cpu timeslice ampler. These methods speed up emulation and improve playbility under Dreamcast.
yeah I read that but I didn;t really understood what it meant
 
Last edited by a moderator:
Just wondering about things to look at the possiblity of in the future.....

-HW scaling for PAL games... (using the 2D hardware functions of the CPU cores)
-Emulated hardware RTC (probably have to set @ startup IF you needed it)
-Possibly any advanced optimized 68000 ASM cores that pop up, that boost speed, made by critical or some other talented Dev...
-Zipped ADF support, LHA or other Amiga compression formats perhaps.

Oh, PS, think I posted it elsewhere, but Paradroid '90 just hangs at menu and my version of Turrican II, my character is invisible.
 
Winterkid posted on Feb 6 2006 at 07:25 AM said:
Just wondering about things to look at the possiblity of in the future.....

...

Oh, PS, think I posted it elsewhere, but Paradroid '90 just hangs at menu and my version of Turrican II, my character is invisible.
All good stuff for the future... stay tuned! On the subject of Turrican, I noticed that I could get my character to go invisible if I arsed around with the throttling. Left on the default 60, it was fine for me, though.
 
Last edited by a moderator:
critical posted on Feb 6 2006 at 08:48 AM said:
Winterkid posted on Feb 6 2006 at 07:25 AM said:
Just wondering about things to look at the possiblity of in the future.....

...

Oh, PS, think I posted it elsewhere, but Paradroid '90 just hangs at menu and my version of Turrican II, my character is invisible.
All good stuff for the future... stay tuned! On the subject of Turrican, I noticed that I could get my character to go invisible if I arsed around with the throttling. Left on the default 60, it was fine for me, though.

I made the same experience with beast I and II. The characters are invisible with throttle 100, but visible with throttle 0.
 
Last edited by a moderator:
Excellent! Also noticed Paradroid 90' worked with Throttling lowered too...

As did Speedball 2, Maniac Mansion (Up to select screen), (Syndicate up to the menu), Zak McKraken, Stunt Car Racer (Up to name entry screen)
 
Can any one help cant get uae to see my kick rom I put 5 in the folder and it still can see any. 11,12,13,20,30.

Thanks miike
 
Hi all,

I've built a version against paeryn's hardware-accelerated SDL libs, and changed the code to use hardware surfaces. I don't have any more time now, but I gave it a quick test and it looked like some things were faster. There have been problems introduced too, I'm sure (exit on the main menu seems to crash things now).

If anyone gets the chance, could they try this unofficial update (of just the gpe):

http://www.vividvillage.com/uae4all_gp2x.0.2.7-hw.zip

Please DON'T update the wiki with any results from this, but post here - I don't want this going out as a proper release yet.
 
Back
Top