On another note: the reason our "UAE core"-version is almost as fast as our Cyclone-version is because the "UAE core"-version actually isn't a UAE core version at all. It just uses FAME/C for the whole M68K-emulation.
FAME/C is a fast M68K-core like Cyclone - only written in C instead of Assembler and thus not quite as fast - but still much faster than the real UAE core.
Just built a real UAE core-version now and tested some games. Lionheart has even more garbled gfx in-game, Superstar Ice Hockey still freezes after 1 game and Pinball Fantasies couldn't even load the Party Land-table.
The speed was notably slower than with FAME/C.
So I won't release the UAE core-version.
I'll rename all the "UAE core"-texts in compatibility list and our runme-script in "FAME/C" - because that's what it is.
For testing purposes I'll still upload a real UAE core-executable here, too, so one could try if there is a game that doesn't work with Cyclone and FAME/C but does with UAE core.
Should there be games that need the UAE core version, too, then I'd later release a pack with all 3 cores (Cyclone, FAME/C and UAE core). Btw., savestates also work with the real UAE core.