Heh
That touchscreen/mouse solution was also one of
my suggestions of how it could be solved.
A lot of people said this won't work and isn't possible.
Nice to see it working now
Thanks a bunch
Will wrap a new PND up tonight.
Hmm... now the only issue is the one with the touchscreen messing up when you have a fullscreen app that either uses its own mousepointer or is not running in 800x480 fullscreen.
notaz and / or DJWillis mentioned to me that's something the game / app needs to take care of, as far as I remember.
I wonder how hard it would be - can the touchscreen simply be limited to that area? Then it should work properly.
If this is the case, I wonder if such limiter could be implemented in SDL, so that it simply limits the touchscreen to the size of the opened fullscreen... then it should work with all SDL apps out of the box.
Hmm... another solution would be running the game maximized in a window without decorations. Or opening an 800x480 fullscreen and only render part of the screen there...