mattkingusa
Still Fresh
- Joined
- Oct 17, 2016
- Messages
- 18
- Age
- 44
The images on Google look like xmms. Is this the same thing?
It's a fork I think .The images on Google look like xmms. Is this the same thing?
With small amount of changes it's possible to compile Audacious 3.8 for Pandora (using existing glib/gtk).Audacious 3.2 is the last version supporting the glib/gtk combo of the pandora OS.While, doing a PND with updated glib/gtk is doable, you're going to endup with a PND that look like half an OS
Good work here (as usual from you )With small amount of changes it's possible to compile Audacious 3.8 for Pandora (using existing glib/gtk).
I've put new and changed files in the attachments. New files are platform-*.* and changes to existing files are mostly for including and compiling the new files. I only compiled (and fixed) plugins where I wasn't missing any dependencies.
I can make a full release if you're not interested. (But first I'll need to compile all plugins that you compiled.)Good work here (as usual from you )
Feel free to release your work. Want me to give you right on the package on the repo ?
I broke my laptop about a year ago. and I havent setup a toolchain on my new one (only bought it 2 months ago, i'm that broke...)I can make a full release if you're not interested. (But first I'll need to compile all plugins that you compiled.)
I prepared a release, should I upload it to the repo or should I make a beta test first ?I broke my laptop about a year ago. and I havent setup a toolchain on my new one (only bought it 2 months ago, i'm that broke...)
So I'm guessing it will be easier for you. Beside I would feel better if you take the pride for your hard work
About the deps requiered for all others plugin : everything you need is in the PND (libs, headers and even pkg-build files), just mount the PND and take all you need there
Here's the pnd, if you (or anyone else) can test it.Thanks a lot guys! I can test it if you want.
Configuration:
GTK+ support: yes
Qt support: no
Audio Formats
-------------
Audio CD: no
Free Lossless Audio Codec: yes
Ogg Vorbis: yes
MIDI (via FluidSynth): no
MPEG-1 Layer I/II/III (via mpg123): yes
MPEG-2/4 AAC: yes
WavPack: yes
External Decoders
-----------------
FFmpeg/Libav: none
libsndfile: yes
Chiptunes
---------
AdLib synthesizer (adplug): yes
Commodore 64 audio (sid): yes
Game Music Emu (spc, nsf, gbs, etc.): yes
ModPlug: yes
Nintendo DS audio (xsf): yes
PlayStation audio (psf/psf2): yes
Vortex Tracker (vtx): yes
Other Inputs
------------
Metronome: yes
Tone Generator: yes
Effects
-------
Bauer stereophonic-to-binaural (bs2b): yes
Channel Mixer: yes
Crystalizer: yes
Dynamic Range Compressor: yes
Echo/Surround: yes
Extra Stereo: yes
LADSPA Host (requires GTK+): yes
Sample Rate Converter: yes
Silence Removal: yes
SoX Resampler: yes
Speed and Pitch: yes
Voice Removal: yes
Outputs
-------
Advanced Linux Sound Architecture: yes
Jack Audio Connection Kit: no
Open Sound System: yes
PulseAudio: no
Simple DirectMedia Layer: yes
Sndio: no
Win32 waveOut: no
FileWriter: yes
-> MP3 encoding: yes
-> Vorbis encoding: yes
-> FLAC encoding: yes
Playlists
---------
Cue sheets: yes
M3U playlists: yes
Microsoft ASX (legacy): yes
Microsoft ASX 3.0: yes
PLS playlists: yes
XML Sharable Playlist Format (XSPF): yes
Transports
----------
FTP, SFTP, SMB (via GIO): yes
HTTP/HTTPS (via neon): yes
MMS (via libmms): yes
General
-------
Alarm (requires GTK+): yes
Ampache browser (requires Qt): no
Delete Files: yes
GNOME Shortcuts: yes
libnotify OSD: no
Linux Infrared Remote Control (LIRC): no
MPRIS 2 Server: no
Scrobbler 2.0: yes
Song Change: yes
GTK+ Support
------------
GTK Interface: yes
Winamp Classic Interface: yes
Album Art: yes
Blur Scope: yes
OpenGL Spectrum Analyzer: no
LyricWiki viewer: yes
Playlist Manager: yes
Search Tool: yes
Spectrum Analyzer (2D): yes
Status Icon: yes
X11 Global Hotkeys: yes
X11 On-Screen Display (aosd): yes
I'll try recompiling with better optimizations.I tried real quick. your newer version runs but seems a lot slower. It does not play sid files un interupted so I reverted to the latest version on the repo.
Back to the drawing board?
Not via any normal porting process; it's not open source in any sense of the word. Maybe notaz's static recompilation approach could work, but with such a recent game you're unlikely to get good performance that way, so I guess he's not even considered it yet.Can Starcraft 2 be ported to Pandora?
Can Starcraft 2 be ported to Pandora?